019 #019 Rattata #021 Spearow 021

Raticate Raticate #020 - Mouse Pokemon

Raticate
Hear Raticate's Cry
type Normal
gender 50.0% Male50.0% Female
height 2'4" 0.7 m
weight 40.8 lb. 18.5 kg
generation
National: #020 | Johto: #018

Family Family

General019
#019 - Rattata
Level020
#020 - Raticate
Lv. 20

Breeding

Egg Groups Steps to Hatch
Ground 3,825

Moves Moves

Abilities

Run AwayEnsures success fleeing from wild battles.
GutsIncreases Attack to 1.5× with a major status ailment.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Swords DanceNormalNone--30--Raises the user's Attack by two stages.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
4Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
7Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
10BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
13PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
16Hyper FangNormalPhysical801590%Has a 10% chance to make the target flinch.
19Sucker PunchDarkPhysical805100%Only works if the target is about to use a damaging move.
20Scary FaceNormalNone--10100%Lowers the target's Speed by two stages.
24CrunchDarkPhysical8015100%Has a 20% chance to lower the target's Defense by one stage.
29AssuranceDarkPhysical5010100%Power is doubled if the target has already received damage this turn.
34Super FangNormalPhysical11090%Inflicts damage equal to half the target's HP.
39Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
44EndeavorNormalPhysical15100%Lowers the target's HP to equal the user's.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
Flame WheelFirePhysical6025100%Has a 10% chance to burn the target. Lets frozen Pokemon thaw themselves.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
UproarNormalSpecial9010100%Forced to use this move for several turns. Pokemon cannot fall asleep in that time.
RevengeFightingPhysical6010100%Inflicts double damage if the user takes damage before attacking this turn.
Me FirstNormalNone120--Uses the target's move against it before it attacks, with power increased by half.
Last ResortNormalPhysical1405100%Can only be used after all of the user's other moves have been used.
Final GambitFightingSpecial15100%Inflicts damage equal to the user's remaining HP. User faints.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP55
Statbar
220 - 314220 - 314220 - 314
Attack81
Statbar
150 - 234167 - 261183 - 287
Defense60
Statbar
112 - 197125 - 219137 - 240
Sp. Attack50
Statbar
94 - 179105 - 199115 - 218
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed97
Statbar
179 - 263199 - 293218 - 322
TOTAL 413
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
116 1,000,000 127 70 Speed: 2 points

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 0x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackRaticateRaticateRaticateRaticate
White
DiamondRaticateRaticateRaticateRaticate
Pearl
PlatinumRaticateRaticateRaticateRaticate
HeartGoldRaticateRaticateRaticateRaticate
SoulSilver
RubyRaticateRaticateRaticateRaticate
Sapphire
EmeraldRaticateRaticate
FireRedRaticateRaticateRaticateRaticate
LeafGreen
GoldRaticateRaticateRaticateRaticate
Silver
CrystalRaticateRaticateRaticateRaticate
RedRaticateRaticate
Blue
YellowRaticateRaticate

Flavor Text Flavortext

Black 2With its long fangs, this surprisingly violent Pokemon can gnaw away even thick concrete with ease.
White 2
Black
White
DiamondIt whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.
Pearl
Platinum
HeartGoldGnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
SoulSilverIts whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down.
RubyRATICATE's sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses.
Sapphire
Emerald
FireRedIts rear feet have three toes each. They are webbed, enabling it to swim across rivers.
LeafGreenIt uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
GoldGnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
SilverIts whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down.
CrystalThe webs on its hind legs enable it to cross rivers. It searches wide areas for food.
RedIt uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
Blue
YellowIts hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Other Other

Name Etymology Rat + icate (as in eraticate)
019 #019 Rattata #021 Spearow 021