Raticate #020
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← #019 Rattata | #021 Spearow → |
Raticate #020 - Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'4" | 0.7 m | |
weight | 40.8 lb. | 18.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #020 | Johto: #018
|
020
Moves
Abilities
Run Away | Ensures success fleeing from wild battles. |
Guts | Increases Attack to 1.5× with a major status ailment. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
4 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
7 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
10 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
13 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
16 | Hyper Fang | 80 | 15 | 90% | Has a 10% chance to make the target flinch. | ||
19 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
20 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
24 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
29 | Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
34 | Super Fang | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. | ||
39 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
44 | Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
Flame Wheel | 60 | 25 | 100% | Has a 10% chance to burn the target. Lets frozen Pokemon thaw themselves. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. | ||
Final Gambit | 1 | 5 | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 81 | 150 - 234 | 167 - 261 | 183 - 287 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 97 | 179 - 263 | 199 - 293 | 218 - 322 |
TOTAL | 413 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
116 | 1,000,000 | 127 | 70 | Speed: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | With its long fangs, this surprisingly violent Pokemon can gnaw away even thick concrete with ease. |
White 2 | |
Black | |
White | |
Diamond | It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls. |
Pearl | |
Platinum | |
HeartGold | Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them. |
SoulSilver | Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down. |
Ruby | RATICATE's sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs.It may even chew on the walls of houses. |
Sapphire | |
Emerald | |
FireRed | Its rear feet have three toes each. They are webbed, enabling it to swim across rivers. |
LeafGreen | It uses its whiskers to maintain its balance. It apparently slows down if they are cut off. |
Gold | Gnaws on anything with its tough fangs. It can eventopple concrete buildings by gnawing on them. |
Silver | Its whiskers help it to maintain balance. Its fangsnever stop growing, so it gnaws to pare them down. |
Crystal | The webs on its hind legs enable it to crossrivers. It searches wide areas for food. |
Red | It uses its whiskers to maintain its balance.It apparently slows down if they are cut off. |
Blue | |
Yellow | Its hind feet are webbed. They act as flippers, soit can swim in rivers and hunt for prey. |
Other
Name Etymology | Rat + icate (as in eraticate) |
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← #019 Rattata | #021 Spearow → |