← ![]() | #224 Octillery ![]() |
Remoraid
#223
- Jet Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 2'0" | 0.6 m | |
weight | 26.5 lb. | 12.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #223 | Johto: #172 | Sinnoh: #132
|
223
Family
![]() ![]() #223 - Remoraid | ![]() ![]() #224 - Octillery Lv. 25 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 2 | 5,100 |
Locations
Where to catch Remoraid in Pokemon Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Safari Zone (Expansion South) | 30-35 | Fishing with a Good Rod | 20% |
Safari Zone (Expansion South) | 25-35 | Fishing with a Super Rod | 59% |
Where to catch Remoraid in Pokemon LeafGreen
Area | Levels | Method | Rarity |
---|---|---|---|
Resort Gorgeous | 15-25 | Fishing with a Super Rod | 40% |
Water Labyrinth | 15-25 | Fishing with a Super Rod | 40% |
Five Isle Meadow | 15-25 | Fishing with a Super Rod | 40% |
Memorial Pillar | 15-25 | Fishing with a Super Rod | 40% |
Outcast Island | 15-25 | Fishing with a Super Rod | 40% |
Green Path | 15-25 | Fishing with a Super Rod | 40% |
Water Path | 15-25 | Fishing with a Super Rod | 40% |
Trainer Tower | 15-25 | Fishing with a Super Rod | 40% |
Tanoby Ruins | 15-25 | Fishing with a Super Rod | 40% |
Moves
Abilities
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
11 | Lock-on | ![]() | ![]() | -- | 5 | -- | Ensures that the user's next move will hit the target. |
22 | Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
22 | Bubblebeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
22 | Aurora Beam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
33 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
44 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
55 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
HM8 | Dive | ![]() | ![]() | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
78 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | The water they shoot from their mouths can hit moving prey from more than 300 feet away. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away. |
SoulSilver | Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers. |
Ruby | REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey.When evolution draws near, this Pokemon travels downstream from rivers. |
Sapphire | |
Emerald | |
FireRed | Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers. |
LeafGreen | It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards. |
Gold | It has superb accuracy. The water it shoots out canstrike even moving prey from more than 300 feet. |
Silver | Using its dorsal fin as a suction pad, it clings toa MANTINE's underside to scavenge for leftovers. |
Crystal | To escape from an attacker, it may shoot water out ofits mouth, then use that force to swim backward. |
Other
Name Etymology | Remora + aid |
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← ![]() | #224 Octillery ![]() |