Remoraid #223
Sections
More Pokemon
← #222 Corsola | #224 Octillery → |
Remoraid #223 - Jet Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 26.5 lb. | 12.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #223 | Johto: #172 | Sinnoh: #132
|
223
Family
#223 - Remoraid | #224 - Octillery Lv. 25 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 2 | 5,100 |
Locations
Where to catch Remoraid in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Pastoria City | 10-25 | Fishing with a Good Rod | 45% |
Sunyshore City | 10-25 | Fishing with a Good Rod | 45% |
Pokemon League | 10-25 | Fishing with a Good Rod | 45% |
Route 213 | 10-25 | Fishing with a Good Rod | 45% |
Route 222 | 10-25 | Fishing with a Good Rod | 45% |
Sea Route 223 | 10-25 | Fishing with a Good Rod | 45% |
Route 224 | 10-25 | Fishing with a Good Rod | 45% |
Sea Route 230 | 10-25 | Fishing with a Good Rod | 45% |
Where to catch Remoraid in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Pastoria City | 10-25 | Fishing with a Good Rod | 45% |
Sunyshore City | 10-25 | Fishing with a Good Rod | 45% |
Pokemon League | 10-25 | Fishing with a Good Rod | 45% |
Route 212 (East, Towards Pastoria City) | 10-25 | Fishing with a Good Rod | 45% |
Route 213 | 10-25 | Fishing with a Good Rod | 45% |
Route 222 | 10-25 | Fishing with a Good Rod | 45% |
Sea Route 223 | 15-25 | Fishing with a Good Rod | 40% |
Route 224 | 10-25 | Fishing with a Good Rod | 45% |
Sea Route 230 | 10-25 | Fishing with a Good Rod | 45% |
Moves
Abilities
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
6 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
10 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
14 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
19 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
23 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
27 | Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
32 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
36 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
40 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
45 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM55 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Octazooka | 65 | 10 | 85% | Has a 50% chance to lower the target's accuracy by one stage. | ||
Water Spout | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||
Rock Blast | 25 | 10 | 90% | Hits 2-5 times in one turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
78 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The water they shoot from their mouths can hit moving prey from more than 300 feet away. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away. |
SoulSilver | Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers. |
Ruby | REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey.When evolution draws near, this Pokemon travels downstream from rivers. |
Sapphire | |
Emerald | |
FireRed | Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers. |
LeafGreen | It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards. |
Gold | It has superb accuracy. The water it shoots out canstrike even moving prey from more than 300 feet. |
Silver | Using its dorsal fin as a suction pad, it clings toa MANTINE's underside to scavenge for leftovers. |
Crystal | To escape from an attacker, it may shoot water out ofits mouth, then use that force to swim backward. |
Other
Name Etymology | Remora + aid |
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← #222 Corsola | #224 Octillery → |