Remoraid #223
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← ![]() | #224 Octillery ![]() |
Remoraid
#223
- Jet Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
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height | 2'0" | 0.6 m | |
weight | 26.5 lb. | 12.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #223 | Johto: #172 | Sinnoh: #132
|
223
Family
![]() ![]() #223 - Remoraid | ![]() ![]() #224 - Octillery Lv. 25 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 2 | 5,100 |
Moves
Abilities
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
6 | Lock-on | ![]() | ![]() | -- | 5 | -- | Ensures that the user's next move will hit the target. |
10 | Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
14 | Aurora Beam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
18 | Bubblebeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
22 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
26 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
30 | Signal Beam | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to confuse the target. |
34 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
38 | Bullet Seed | ![]() | ![]() | 25 | 30 | 100% | Hits 2-5 times in one turn. |
42 | Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
46 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
50 | Soak | ![]() | ![]() | -- | 20 | 100% | Changes the target's type to Water. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM23 | Smack Down | ![]() | ![]() | 50 | 15 | 100% | Removes any immunity to Ground damage. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM55 | Scald | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to burn the target. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM59 | Incinerate | ![]() | ![]() | 30 | 15 | 100% | Destroys the target's held berry. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM5 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
Aurora Beam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
Haze | ![]() | ![]() | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Octazooka | ![]() | ![]() | 65 | 10 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
Water Spout | ![]() | ![]() | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Mud Shot | ![]() | ![]() | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
Rock Blast | ![]() | ![]() | 25 | 10 | 90% | Hits 2-5 times in one turn. |
Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
Acid Spray | ![]() | ![]() | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. |
Entrainment | ![]() | ![]() | -- | 15 | 100% | Copies the user's ability onto the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
78 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | The water they shoot from their mouths can hit moving prey from more than 300 feet away. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away. |
SoulSilver | Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers. |
Ruby | REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey.When evolution draws near, this Pokemon travels downstream from rivers. |
Sapphire | |
Emerald | |
FireRed | Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers. |
LeafGreen | It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards. |
Gold | It has superb accuracy. The water it shoots out canstrike even moving prey from more than 300 feet. |
Silver | Using its dorsal fin as a suction pad, it clings toa MANTINE's underside to scavenge for leftovers. |
Crystal | To escape from an attacker, it may shoot water out ofits mouth, then use that force to swim backward. |
Other
Name Etymology | Remora + aid |
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← ![]() | #224 Octillery ![]() |