Rhyhorn #111
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← #110 Weezing | #112 Rhydon → |
Rhyhorn
#111
- Spikes Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'3" | 1.0 m | |
| weight | 253.6 lb. | 115.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #111 | Johto: #206 | Hoenn: #169
|
||
111
Family
![]() ![]() #111 - Rhyhorn | ![]() ![]() #112 - Rhydon Lv. 42 | ![]() ![]() #464 - Rhyperior Trade withProtector |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Monster | Ground | 5,100 |
Locations
Where to catch Rhyhorn in Pokemon Red and Blue
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Safari Zone (Middle) | 25 | Walking in tall grass or a cave | 20% |
| Safari Zone (Area 2, North) | 26 | Walking in tall grass or a cave | 20% |
Where to catch Rhyhorn in Pokemon Yellow
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Cerulean Cave (2f) | 50 | Walking in tall grass or a cave | 10% |
| Cerulean Cave (B1f) | 52 | Walking in tall grass or a cave | 10% |
| Safari Zone (Middle) | 20 | Walking in tall grass or a cave | 10% |
| Safari Zone (Area 2, North) | 25 | Walking in tall grass or a cave | 10% |
Moves
Abilities
| Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
| Rock Head | Protects against recoil damage. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Stomp | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
| 1 | Horn Attack | ![]() | ![]() | 65 | 25 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Fury Attack | ![]() | ![]() | 15 | 20 | 85% | Hits 2-5 times in one turn. |
| 1 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 30 | Stomp | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
| 35 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 40 | Fury Attack | ![]() | ![]() | 15 | 20 | 85% | Hits 2-5 times in one turn. |
| 45 | Horn Drill | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
| 50 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 55 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Horn Drill | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
| TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
| TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
| TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
| TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
| TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
| TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
| Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
| Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
| Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
| Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
| TOTAL | 345 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 135 | 1,250,000 | 120 | 70 | Defense: 1 point |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | Its powerful tackles can destroy anything. However, it is too slow witted to help people work. |
| White 2 | |
| Black | |
| White | |
| Diamond | Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart. |
| Pearl | |
| Platinum | |
| HeartGold | It is inept at turning because of its four short legs. It can only charge and run in one direction. |
| SoulSilver | It doesn't care if there is anything in its way. It just charges and destroys all obstacles. |
| Ruby | RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushesheadlong into a block of steel. This Pokemon may feel some pain from the collision the next day, however. |
| Sapphire | |
| Emerald | |
| FireRed | Strong, but not too bright, this Pokemon can shatter even a skyscraper with its charging TACKLES. |
| LeafGreen | Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying. |
| Gold | It is inept at turning because of its four shortlegs. It can only charge and run in one direction. |
| Silver | It doesn't care if there is anything in its way. Itjust charges and destroys all obstacles. |
| Crystal | It can remember only one thing at a time. Once itstarts rushing, it forgets why it started. |
| Red | Its massive bones are 1000 times harder than humanbones. It can easily knock a trailer flying. |
| Blue | |
| Yellow | A Pokemon with a one-track mind. Once it charges, it won't stop running until it falls asleep. |
Other
| Name Etymology | Rhy (as in a rhino) + horn |
|---|
← #110 Weezing | #112 Rhydon → |

#110 Weezing
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