Rhyhorn #111
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← #110 Weezing | #112 Rhydon → |
Rhyhorn #111 - Spikes Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 253.6 lb. | 115.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #111 | Johto: #206 | Hoenn: #169
|
111
Family
#111 - Rhyhorn | #112 - Rhydon Lv. 42 | #464 - Rhyperior Trade withProtector |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Ground | 5,100 |
Moves
Abilities
Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Rock Head | Protects against recoil damage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
13 | Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
19 | Fury Attack | 15 | 20 | 85% | Hits 2-5 times in one turn. | ||
31 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
37 | Horn Drill | 1 | 5 | 30% | Causes a one-hit KO. | ||
49 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
55 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM4 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
TOTAL | 345 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
135 | 1,250,000 | 120 | 70 | Defense: 1 point |
Damage Taken
0.5x
2x
0.5x
0.25x
2x
0.5x
1x
1x
2x
0.5x
4x
4x
0x
1x
2x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its powerful tackles can destroy anything. However, it is too slow witted to help people work. |
White 2 | |
Black | |
White | |
Diamond | Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart. |
Pearl | |
Platinum | |
HeartGold | It is inept at turning because of its four short legs. It can only charge and run in one direction. |
SoulSilver | It doesn't care if there is anything in its way. It just charges and destroys all obstacles. |
Ruby | RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushesheadlong into a block of steel. This Pokemon may feel some pain from the collision the next day, however. |
Sapphire | |
Emerald | |
FireRed | Strong, but not too bright, this Pokemon can shatter even a skyscraper with its charging TACKLES. |
LeafGreen | Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying. |
Gold | It is inept at turning because of its four shortlegs. It can only charge and run in one direction. |
Silver | It doesn't care if there is anything in its way. Itjust charges and destroys all obstacles. |
Crystal | It can remember only one thing at a time. Once itstarts rushing, it forgets why it started. |
Red | Its massive bones are 1000 times harder than humanbones. It can easily knock a trailer flying. |
Blue | |
Yellow | A Pokemon with a one-track mind. Once it charges, it won't stop running until it falls asleep. |
Other
Name Etymology | Rhy (as in a rhino) + horn |
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← #110 Weezing | #112 Rhydon → |