Riolu #447
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← #446 Munchlax | #448 Lucario → |
Riolu #447 - Emanation Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 2'4" | 0.7 m | |
weight | 44.5 lb. | 20.2 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #447 | Sinnoh: #115
|
447
Moves
Abilities
Steadfast | Raises Speed one stage upon flinching. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
1 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
6 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
11 | Force Palm | 60 | 10 | 100% | Has a 30% chance to paralyze the target. | ||
15 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
19 | Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
24 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
29 | Copycat | -- | 20 | -- | Uses the target's last used move. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Hi Jump Kick | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
Mind Reader | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
Follow Me | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
Blaze Kick | 85 | 10 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. | ||
Sky Uppercut | 85 | 15 | 90% | Inflicts regular damage and can hit Bounce and Fly users. | ||
Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
Vacuum Wave | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 285 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
72 | 1,059,860 | 75 | 70 | Attack: 1 point |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It uses the shapes of auras, which change according to emotion, to communicate with others. |
White 2 | |
Black | |
White | |
Diamond | The aura that emanates from its body intensifies to alert others if it is afraid or sad. |
Pearl | Its body is lithe yet powerful. It can crest three mountains and cross two canyons in one night. |
HeartGold | They communicate with one another using their auras. They are able to run all through the night. |
SoulSilver |
← #446 Munchlax | #448 Lucario → |