← #502 Dewott | #504 Patrat → |
Samurott #503 - Formidable Pokemon
|
type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 5'11" | 1.5 m | |
weight | 208.6 lb. | 94.6 kg | |
generation |
5th (Black & White) National: #503 | Unova: #009
|
503
Family
#501 - Oshawott | #502 - Dewott Lv. 17 | #503 - Samurott Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | 5,100 |
Moves
Abilities
Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Megahorn | 120 | 10 | 85% | Inflicts regular damage with no additional effect. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
5 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
7 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
11 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
13 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
17 | Razor Shell | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. | ||
20 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
25 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
28 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
36 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
38 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
45 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
50 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
57 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
62 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
Trump Card | 1 | 5 | -- | Power increases when this move has less PP, up to a maximum of 200. | ||
Copycat | -- | 20 | -- | Uses the target's last used move. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Air Slash | 75 | 20 | 95% | Has a 30% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 108 | 198 - 283 | 221 - 315 | 243 - 346 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 528 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
238 | 1,059,860 | 45 | 70 | Special Attack: 3 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs. |
White 2 | |
Black | One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody. |
White |
← #502 Dewott | #504 Patrat → |