026 #026 Raichu #028 Sandslash 028

Sandshrew Sandshrew #027 - Mouse Pokemon

Sandshrew
Hear Sandshrew's Cry
type Ground
gender 50.0% Male50.0% Female
height 2'0" 0.6 m
weight 26.5 lb. 12.0 kg
generation
National: #027 | Johto: #048 | Hoenn: #112

Family Family

General027
#027 - Sandshrew
Level028
#028 - Sandslash
Lv. 22

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Sand VeilIncreases evasion to 1.25× during a sandstorm.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Defense CurlNormalNone--40--Raises user's Defense by one stage.
3Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
5Poison StingPoisonPhysical1535100%Has a 30% chance to poison the target.
7RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
9Rapid SpinNormalPhysical2040100%Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
11SwiftNormalSpecial6020--Never misses.
14Fury CutterBugPhysical202095%Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17MagnitudeGroundPhysical130100%Power varies randomly from 10 to 150.
20Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
23Sand TombGroundPhysical351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
26SlashNormalPhysical7020100%Has an increased chance for a critical hit.
30DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
34Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
38Swords DanceNormalNone--30--Raises the user's Attack by two stages.
42SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
46EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM81X-scissorBugPhysical8015100%Inflicts regular damage with no additional effect.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
Rapid SpinNormalPhysical2040100%Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Metal ClawSteelPhysical503595%Has a 10% chance to raise the user's Attack by one stage.
Crush ClawNormalPhysical751095%Has a 50% chance to lower the target's Defense by one stage.
Mud ShotGroundSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
Night SlashDarkPhysical7015100%Has an increased chance for a critical hit.
Rock ClimbNormalPhysical902085%Has a 20% chance to confuse the target.
Chip AwayNormalPhysical7020100%Ignores the target's stat modifiers.
RototillerGroundNone--10--Raises the Attack and Special Attack of all Grass Pokemon in battle.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP50
Statbar
210 - 304210 - 304210 - 304
Attack75
Statbar
139 - 224155 - 249170 - 273
Defense85
Statbar
157 - 242175 - 269192 - 295
Sp. Attack20
Statbar
40 - 12545 - 13949 - 152
Sp. Defense30
Statbar
58 - 14365 - 15971 - 174
Speed40
Statbar
76 - 16185 - 17993 - 196
TOTAL 300
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
93 1,000,000 255 70 Defense: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 0.5x
Ground 1x
Rock 0.5x
Bug 1x
Ghost 1x
Steel 1x
Fire 1x
Water 2x
Grass 2x
Electric 0x
Psychic 1x
Ice 2x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackSandshrewSandshrewSandshrewSandshrew
White
DiamondSandshrewSandshrewSandshrewSandshrew
Pearl
PlatinumSandshrewSandshrewSandshrewSandshrew
HeartGoldSandshrewSandshrewSandshrewSandshrew
SoulSilver
RubySandshrewSandshrewSandshrewSandshrew
Sapphire
EmeraldSandshrewSandshrew
FireRedSandshrewSandshrewSandshrewSandshrew
LeafGreen
GoldSandshrewSandshrewSandshrewSandshrew
Silver
CrystalSandshrewSandshrewSandshrewSandshrew
RedSandshrewSandshrew
Blue
YellowSandshrewSandshrew

Flavor Text Flavortext

Black 2It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
White 2
Black
White
DiamondTo protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Pearl
Platinum
HeartGoldIf it fell from a great height, this Pokemon could save itself by rolling into a ball and bouncing.
SoulSilverDisliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
RubySANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokemon curls up to protect itself from its enemies.
Sapphire
Emerald
FireRedIt burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreenBurrows deep underground in arid locations far from water. It only emerges to hunt for prey.
GoldIf it fell from a great height, this Pokemon could save itself by rolling into a ball and bouncing.
SilverDisliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
CrystalIt prefers dry, sandy places because it uses the sand to protect itself when threatened.
RedBurrows deep underground in arid locations far from water. It only emerges to hunt for food.
Blue
YellowIts body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.

Other Other

Name Etymology Sand + shrew (as in a shrew, a small rodent)
026 #026 Raichu #028 Sandslash 028