Sandshrew #027
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← ![]() | #028 Sandslash ![]() |
Sandshrew
#027
- Mouse Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 2'0" | 0.6 m | |
weight | 26.5 lb. | 12.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #027 | Johto: #048 | Hoenn: #112
|
027
Locations
Where to catch Sandshrew in Pokemon Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Route 4 | 6-12 | Walking in tall grass or a cave | 25% |
Route 8 | 17-19 | Walking in tall grass or a cave | 20% |
Route 9 | 11-17 | Walking in tall grass or a cave | 25% |
Route 10 | 11-17 | Walking in tall grass or a cave | 25% |
Route 11 | 12-15 | Walking in tall grass or a cave | 40% |
Route 23 | 26 | Walking in tall grass or a cave | 20% |
Where to catch Sandshrew in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Moon (1f) | 12 | Walking in tall grass or a cave | 4% |
Route 3 | 8-10 | Walking in tall grass or a cave | 15% |
Route 4 | 8-10 | Walking in tall grass or a cave | 15% |
Moves
Abilities
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
10 | Sand-attack | ![]() | ![]() | -- | 15 | 100% | Lowers the target's accuracy by one stage. |
17 | Slash | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit. |
24 | Poison Sting | ![]() | ![]() | 15 | 35 | 100% | Has a 30% chance to poison the target. |
31 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
38 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
TM17 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TM19 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
TM39 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM48 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
93 | 1,000,000 | 255 | 70 | Defense: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks. |
White 2 | |
Black | |
White | |
Diamond | To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall. |
Pearl | |
Platinum | |
HeartGold | If it fell from a great height, this Pokemon could save itself by rolling into a ball and bouncing. |
SoulSilver | Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball. |
Ruby | SANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert.This Pokemon curls up to protect itself from its enemies. |
Sapphire | |
Emerald | |
FireRed | It burrows and lives underground. If threatened, it curls itself up into a ball for protection. |
LeafGreen | Burrows deep underground in arid locations far from water. It only emerges to hunt for prey. |
Gold | If it fell from a great height, this Pokemon could saveitself by rolling into a ball and bouncing. |
Silver | Disliking water, it lives in deep burrows in aridareas. It can roll itself instantly into a ball. |
Crystal | It prefers dry, sandy places because it usesthe sand to protect itself when threatened. |
Red | Burrows deep underground in arid locationsfar from water. It only emerges to hunt for food. |
Blue | |
Yellow | Its body is dry. When it gets cold at night, itshide is said to become coated with a fine dew. |
Other
Name Etymology | Sand + shrew (as in a shrew, a small rodent) |
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← ![]() | #028 Sandslash ![]() |