Sandshrew #027
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← #026 Raichu | #028 Sandslash → |
Sandshrew #027 - Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 26.5 lb. | 12.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #027 | Johto: #048 | Hoenn: #112
|
027
Moves
Abilities
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
6 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
11 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
17 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
23 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
30 | Swift | 60 | 20 | -- | Never misses. | ||
37 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
45 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM4 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
TM43 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM49 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
93 | 1,000,000 | 255 | 70 | Defense: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks. |
White 2 | |
Black | |
White | |
Diamond | To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall. |
Pearl | |
Platinum | |
HeartGold | If it fell from a great height, this Pokemon could save itself by rolling into a ball and bouncing. |
SoulSilver | Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball. |
Ruby | SANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert.This Pokemon curls up to protect itself from its enemies. |
Sapphire | |
Emerald | |
FireRed | It burrows and lives underground. If threatened, it curls itself up into a ball for protection. |
LeafGreen | Burrows deep underground in arid locations far from water. It only emerges to hunt for prey. |
Gold | If it fell from a great height, this Pokemon could saveitself by rolling into a ball and bouncing. |
Silver | Disliking water, it lives in deep burrows in aridareas. It can roll itself instantly into a ball. |
Crystal | It prefers dry, sandy places because it usesthe sand to protect itself when threatened. |
Red | Burrows deep underground in arid locationsfar from water. It only emerges to hunt for food. |
Blue | |
Yellow | Its body is dry. When it gets cold at night, itshide is said to become coated with a fine dew. |
Other
Name Etymology | Sand + shrew (as in a shrew, a small rodent) |
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← #026 Raichu | #028 Sandslash → |