026 #026 Raichu #028 Sandslash 028

Sandshrew Sandshrew #027 - Mouse Pokemon

Sandshrew
Hear Sandshrew's Cry
type Ground
gender 50.0% Male50.0% Female
height 2'0" 0.6 m
weight 26.5 lb. 12.0 kg
generation
National: #027 | Johto: #048 | Hoenn: #112

Family Family

General027
#027 - Sandshrew
Level028
#028 - Sandslash
Lv. 22

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Sand VeilIncreases evasion to 1.25× during a sandstorm.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
6Defense CurlNormalNone--40--Raises user's Defense by one stage.
11Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
17Poison StingPoisonPhysical1535100%Has a 30% chance to poison the target.
23SlashNormalPhysical7020100%Has an increased chance for a critical hit.
30SwiftNormalSpecial6020--Never misses.
37Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
45SandstormRockNone--10--Changes the weather to a sandstorm for five turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1DynamicpunchFightingPhysical100550%Has a 100% chance to confuse the target.
TM2HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM4RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Mud-slapGroundSpecial2010100%Has a 100% chance to lower the target's accuracy by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM39SwiftNormalSpecial6020--Never misses.
TM40Defense CurlNormalNone--40--Raises user's Defense by one stage.
TM43DetectFightingNone--5--Prevents any moves from hitting the user this turn.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM49Fury CutterBugPhysical202095%Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
Rapid SpinNormalPhysical2040100%Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Metal ClawSteelPhysical503595%Has a 10% chance to raise the user's Attack by one stage.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP50
Statbar
210 - 304210 - 304210 - 304
Attack75
Statbar
139 - 224155 - 249170 - 273
Defense85
Statbar
157 - 242175 - 269192 - 295
Sp. Attack20
Statbar
40 - 12545 - 13949 - 152
Sp. Defense30
Statbar
58 - 14365 - 15971 - 174
Speed40
Statbar
76 - 16185 - 17993 - 196
TOTAL 300
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
93 1,000,000 255 70 Defense: 1 point

Images Images

BlackSandshrewSandshrewSandshrewSandshrew
White
DiamondSandshrewSandshrewSandshrewSandshrew
Pearl
PlatinumSandshrewSandshrewSandshrewSandshrew
HeartGoldSandshrewSandshrewSandshrewSandshrew
SoulSilver
RubySandshrewSandshrewSandshrewSandshrew
Sapphire
EmeraldSandshrewSandshrew
FireRedSandshrewSandshrewSandshrewSandshrew
LeafGreen
GoldSandshrewSandshrewSandshrewSandshrew
Silver
CrystalSandshrewSandshrewSandshrewSandshrew
RedSandshrewSandshrew
Blue
YellowSandshrewSandshrew

Flavor Text Flavortext

Black 2It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
White 2
Black
White
DiamondTo protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Pearl
Platinum
HeartGoldIf it fell from a great height, this Pokemon could save itself by rolling into a ball and bouncing.
SoulSilverDisliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
RubySANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKeMON curls up to protect itself from its enemies.
Sapphire
Emerald
FireRedIt burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreenBurrows deep underground in arid locations far from water. It only emerges to hunt for prey.
GoldIf it fell from a great height, this POKeMON could save itself by rolling into a ball and bouncing.
SilverDisliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
CrystalIt prefers dry, sandy places because it uses the sand to protect itself when threatened.
RedBurrows deep underground in arid locations far from water. It only emerges to hunt for food.
Blue
YellowIts body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.

Other Other

Name Etymology Sand + shrew (as in a shrew, a small rodent)
026 #026 Raichu #028 Sandslash 028