Sandslash #028
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← #027 Sandshrew | #029 Nidoran F → |
Sandslash #028 - Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 65.0 lb. | 29.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #028 | Johto: #049 | Hoenn: #113
|
028
Locations
Where to catch Sandslash in Pokemon LeafGreen
Area | Levels | Method | Rarity |
---|---|---|---|
Victory Road (3f) | 44 | Walking in tall grass or a cave | 5% |
Victory Road (1f) | 44 | Walking in tall grass or a cave | 5% |
Victory Road (2f) | 46 | Walking in tall grass or a cave | 5% |
Route 23 | 44 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
6 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
11 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
17 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
24 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
33 | Swift | 60 | 20 | -- | Never misses. | ||
42 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
52 | Sand Tomb | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
62 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 450 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
163 | 1,000,000 | 90 | 70 | Defense: 2 points |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes. |
White 2 | |
Black | |
White | |
Diamond | It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage. |
Pearl | |
Platinum | |
HeartGold | In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm. |
SoulSilver | If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day. |
Ruby | SANDSLASH's body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fallout, to be replaced with new spikes that grow out from beneath the old ones. |
Sapphire | |
Emerald | |
FireRed | It is adept at attacking with the spines on its back and its sharp claws while quickly scurrying about. |
LeafGreen | Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. |
Gold | In an attempt to hide itself, it will run aroundat top speed to kick up a blinding dust storm. |
Silver | If it digs at an incredible pace, it may snap offits spikes and claws. They grow back in a day. |
Crystal | Adept at climbing trees, it rolls into a spiny ball,then attacks its enemies from above. |
Red | Curls up into a spiny ball when threatened. Itcan roll while curled up to attack or escape. |
Blue | |
Yellow | It is skilled at slashing enemies with its claws.If broken, they start to grow back in a day. |
Other
Name Etymology | Sand + slash |
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← #027 Sandshrew | #029 Nidoran F → |