Sandslash #028
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More Pokemon
← #027 Sandshrew | #029 Nidoran F → |
Sandslash #028 - Mouse Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 65.0 lb. | 29.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #028 | Johto: #049 | Hoenn: #113
|
028
Locations
Where to catch Sandslash in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Relic Castle (C) | 47-49 | Walking in tall grass or a cave | 30% |
Where to catch Sandslash in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Relic Castle (C) | 28-29 | Walking in tall grass or a cave | 20% |
Route 15 | 54-56 | Walking in tall grass or a cave | 30% |
Route 15 | 62-64 | Walking in dark grass | 30% |
Moves
Abilities
Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
3 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
5 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
7 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
9 | Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
11 | Swift | 60 | 20 | -- | Never misses. | ||
14 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
17 | Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
20 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
22 | Crush Claw | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. | ||
23 | Sand Tomb | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
26 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
30 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
34 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
38 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
42 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
46 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
Crush Claw | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. | ||
Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
TOTAL | 450 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
163 | 1,000,000 | 90 | 70 | Defense: 2 points |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes. |
White 2 | |
Black | |
White | |
Diamond | It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage. |
Pearl | |
Platinum | |
HeartGold | In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm. |
SoulSilver | If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day. |
Ruby | SANDSLASH's body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fallout, to be replaced with new spikes that grow out from beneath the old ones. |
Sapphire | |
Emerald | |
FireRed | It is adept at attacking with the spines on its back and its sharp claws while quickly scurrying about. |
LeafGreen | Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. |
Gold | In an attempt to hide itself, it will run aroundat top speed to kick up a blinding dust storm. |
Silver | If it digs at an incredible pace, it may snap offits spikes and claws. They grow back in a day. |
Crystal | Adept at climbing trees, it rolls into a spiny ball,then attacks its enemies from above. |
Red | Curls up into a spiny ball when threatened. Itcan roll while curled up to attack or escape. |
Blue | |
Yellow | It is skilled at slashing enemies with its claws.If broken, they start to grow back in a day. |
Other
Name Etymology | Sand + slash |
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← #027 Sandshrew | #029 Nidoran F → |