← #585 Deerling | #587 Emolga → |
Sawsbuck #586 - Season Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 6'3" | 1.9 m | |
weight | 204.0 lb. | 92.5 kg | |
generation |
5th (Black & White) National: #586 | Unova: #092
|
586
Locations
Where to catch Sawsbuck in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (Entrance) | 34-36 | Walking in dark grass | 30% |
Dragonspiral Tower (Outside) | 34-36 | Walking in dark grass | 30% |
Where to catch Sawsbuck in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (Entrance) | 55-58 | Walking in tall grass or a cave | 45% |
Dragonspiral Tower (Entrance) | 63-65 | Walking in dark grass | 30% |
Dragonspiral Tower (Outside) | 55-58 | Walking in tall grass or a cave | 45% |
Dragonspiral Tower (Outside) | 63-66 | Walking in dark grass | 45% |
Moves
Abilities
Chlorophyll | Doubles Speed during strong sunlight. |
Sap Sipper | Absorbs Grass moves, raising Attack one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Megahorn | 120 | 10 | 85% | Inflicts regular damage with no additional effect. | ||
1 | Camouflage | -- | 20 | -- | User's type changes to match the terrain. | ||
4 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
7 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
10 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
13 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
16 | Faint Attack | 60 | 20 | -- | Never misses. | ||
20 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
24 | Jump Kick | 100 | 10 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
28 | Aromatherapy | -- | 5 | -- | Cures the entire party of major status effects. | ||
32 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
36 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
37 | Horn Leech | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
44 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
52 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
60 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Grasswhistle | -- | 15 | 55% | Puts the target to sleep. | ||
Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
Worry Seed | -- | 10 | 100% | Changes the target's ability to Insomnia. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 475 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
166 | 1,000,000 | 75 | 70 | Attack: 2 points |
Damage Taken
1x
2x
2x
2x
0.5x
1x
2x
0x
1x
2x
0.5x
0.5x
0.5x
1x
2x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring. |
White 2 | |
Black | They migrate according to the seasons. People can tell the season by looking at Sawsbuck's horns. |
White |
← #585 Deerling | #587 Emolga → |