Seel #086
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← #085 Dodrio | #087 Dewgong → |
Seel #086 - Sea Lion Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 198.4 lb. | 90.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #086 | Johto: #176
|
086
Locations
Where to catch Seel in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm | 25-55 | Surfing | 30% |
Giant Chasm | 25-60 | Surfing in dark spots | 60% |
Giant Chasm (Forest Cave) | 25-55 | Surfing | 30% |
Giant Chasm (Forest Cave) | 25-60 | Surfing in dark spots | 60% |
Where to catch Seel in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm | 35-50 | Surfing | 30% |
Giant Chasm | 35-50 | Surfing in dark spots | 60% |
Seaside Cave (1f) | 35 | Walking in tall grass or a cave | 10% |
Seaside Cave (1f) | 25-40 | Surfing | 30% |
Seaside Cave (1f) | 25-40 | Surfing in dark spots | 60% |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Hydration | Cures any major status ailment after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
3 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
7 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
11 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
13 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
17 | Ice Shard | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
21 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
23 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
27 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
31 | Aqua Jet | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
37 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
41 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
43 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
47 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
51 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
53 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
Horn Drill | 1 | 5 | 30% | Causes a one-hit KO. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Icicle Spear | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 325 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
100 | 1,000,000 | 190 | 70 | Special Defense: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice. |
White 2 | |
Black | |
White | |
Diamond | A Pokemon that lives on icebergs. It swims in the sea using the point on its head to break up ice. |
Pearl | |
Platinum | |
HeartGold | Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas. |
SoulSilver | In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims. |
Ruby | SEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punchesa hole through the ice with the sharply protruding section of its head. |
Sapphire | |
Emerald | |
FireRed | Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit. |
LeafGreen | The protruding horn on its head is very hard. It is used for bashing through thick icebergs. |
Gold | Although it can't walk well on land, it is a gracefulswimmer. It especially loves being in frigid seas. |
Silver | In daytime, it is often found asleep on the seabed inshallow waters. Its nostrils close while it swims. |
Crystal | The light blue fur that covers it keeps it protectedagainst the cold. It loves iceberg- filled oceans. |
Red | The protruding horn on its head is very hard.It is used for bashing through thick ice. |
Blue | |
Yellow | Loves freezing cold conditions. Relishes swimmingin a frigid climate of around 14F degrees. |
Other
Name Etymology | As in seal, a type of marine mammal |
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← #085 Dodrio | #087 Dewgong → |