Sentret #161
Sections
More Pokemon
← #160 Feraligatr | #162 Furret → |
Sentret #161 - Scout Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 13.2 lb. | 6.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #161 | Johto: #019
|
161
Locations
Where to catch Sentret in Pokemon Diamond, Pearl, and Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 202 | 2-4 | Walking in tall grass or a cave | 22% |
Moves
Abilities
Run Away | Ensures success fleeing from wild battles. |
Keen Eye | Protects against accuracy drops. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
4 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
7 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
13 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
16 | Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
19 | Follow Me | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
25 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
28 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
31 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
36 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
39 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
42 | Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
47 | Hyper Voice | 90 | 10 | 100% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Trick | -- | 10 | 100% | User and target swap items. | ||
Assist | -- | 20 | -- | Randomly selects and uses one of the trainer's other Pokemon's moves. | ||
Covet | 60 | 40 | 100% | Takes the target's item. | ||
Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 46 | 87 - 171 | 97 - 191 | 106 - 210 |
Defense | 34 | 65 - 150 | 73 - 167 | 80 - 183 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
TOTAL | 215 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
57 | 1,000,000 | 255 | 70 | Attack: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It has a very nervous nature. It stands up high on its tail so it can scan wide areas. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | A very cautious Pokemon, it raises itself up using its tail to get a better view of its surroundings. |
SoulSilver | It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind. |
Ruby | When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger.When this Pokemon becomes separated from its pack, it becomes incapable of sleep due to fear. |
Sapphire | |
Emerald | |
FireRed | It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind. |
LeafGreen | A very cautious Pokemon, it raises itself up using its tail to get a better view of its surroundings. |
Gold | A very cautious Pokemon, it raises itself up usingits tail to get a better view of its surroundings. |
Silver | It stands on its tail so it can see a long way. If itspots an enemy, it cries loudly to warn its kind. |
Crystal | When acting as a lookout, it warns others of dangerby screeching and hitting the ground with its tail. |
Other
Name Etymology | Sentry + ferret |
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← #160 Feraligatr | #162 Furret → |