| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM9 | Bullet Seed |  |  | 25 | 100% | Hits 2-5 times in one turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM19 | Giga Drain |  |  | 75 | 100% | Heals the user by half the damage inflicted. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig |  |  | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM41 | Torment |  |  | -- | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  |  | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract |  |  | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief |  |  | 40 | 100% | Takes the target's item. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM58 | Endure |  |  | -- | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM62 | Silver Wind |  |  | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
| TM63 | Embargo |  |  | -- | 100% | Target cannot use held items. |
| TM64 | Explosion |  |  | 250 | 100% | User faints. |
| TM66 | Payback |  |  | 50 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance |  |  | -- | -- | Raises the user's Attack by two stages. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM78 | Captivate |  |  | -- | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| TM79 | Dark Pulse |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |
| TM80 | Rock Slide |  |  | 75 | 90% | Has a 30% chance to make the target flinch. |
| TM81 | X-scissor |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM82 | Sleep Talk |  |  | -- | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift |  |  | 1 | 100% | Power and type depend on the held berry. |
| TM86 | Grass Knot |  |  | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM6 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |