402 #402 Kricketune #404 Luxio 404

Shinx Shinx #403 - Flash Pokemon

Shinx
Hear Shinx's Cry
type Electric
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 20.9 lb. 9.5 kg
generation
National: #403 | Sinnoh: #017

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

RivalryIncreases damage inflicted to 1.25× against Pokemon of the same gender, but decreases damage to 0.75× against the opposite gender.
IntimidateLowers opponents' Attack one stage upon entering battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
5LeerNormalNone--30100%Lowers the target's Defense by one stage.
9ChargeElectricNone--20--Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
11Baby-doll EyesFairyNone--30100%Lowers the target's Attack by one stage.
13SparkElectricPhysical6520100%Has a 30% chance to paralyze the target.
17BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
21RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
25SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
29Thunder FangElectricPhysical651595%Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
33CrunchDarkPhysical8015100%Has a 20% chance to lower the target's Defense by one stage.
37Scary FaceNormalNone--10100%Lowers the target's Speed by two stages.
41DischargeElectricSpecial8015100%Has a 30% chance to paralyze the target.
45Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM95SnarlDarkSpecial551595%Has a 100% chance to lower the target's Special Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Double KickFightingPhysical3030100%Hits twice in one turn.
Fire FangFirePhysical651595%Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.
Ice FangIcePhysical651595%Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch.
Thunder FangElectricPhysical651595%Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
Night SlashDarkPhysical7015100%Has an increased chance for a critical hit.
Shock WaveElectricSpecial6020--Never misses.
HowlNormalNone--40--Raises the user's Attack by one stage.
Signal BeamBugSpecial7515100%Has a 10% chance to confuse the target.
Fake TearsDarkNone--20100%Lowers the target's Special Defense by two stages.
Helping HandNormalNone--20--Ally's next move inflicts half more damage.
SwiftNormalSpecial6020--Never misses.
Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
Eerie ImpulseElectricNone--15100%Lowers the target's Attack by two stages.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack65
Statbar
121 - 206135 - 229148 - 251
Defense34
Statbar
65 - 15073 - 16780 - 183
Sp. Attack40
Statbar
76 - 16185 - 17993 - 196
Sp. Defense34
Statbar
65 - 15073 - 16780 - 183
Speed45
Statbar
85 - 17095 - 189104 - 207
TOTAL 263
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
60 1,059,860 235 70 Attack: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 0.5x
Poison 1x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 1x
Water 1x
Grass 1x
Electric 0.5x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackShinxShinxShinxShinx
White
DiamondShinxShinxShinxShinx
Pearl
PlatinumShinxShinxShinxShinx
HeartGoldShinxShinxShinxShinx
SoulSilver

Flavor Text Flavortext

Black 2The extension and contraction of its muscles generates electricity. It glows when in trouble.
White 2
Black
White
DiamondAll of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
PearlIts forelegs have a muscle-based system of generating electricity. Its body shines if endangered.
HeartGoldThe extension and contraction of its muscles generates electricity. Its fur glows when it's in trouble.
SoulSilver
402 #402 Kricketune #404 Luxio 404