← #352 Kecleon | #354 Banette → |
Shuppet
#353
- Puppet Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 2'0" | 0.6 m | |
| weight | 5.1 lb. | 2.3 kg | |
| generation |
3rd (Ruby, Sapphire, Emerald) National: #353 | Hoenn: #146
|
||
353
Moves
Abilities
| Insomnia | Prevents sleep. |
| Frisk | Reveals an opponent's held item upon entering battle. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Knock Off | ![]() | ![]() | 20 | 20 | 100% | Target drops its held item. |
| 4 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 7 | Night Shade | ![]() | ![]() | 1 | 15 | 100% | Inflicts damage equal to the user's level. |
| 10 | Spite | ![]() | ![]() | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. |
| 13 | Will-o-wisp | ![]() | ![]() | -- | 15 | 75% | Burns the target. |
| 16 | Shadow Sneak | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| 19 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 22 | Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 26 | Hex | ![]() | ![]() | 50 | 10 | 100% | Has double power if the target has a major status ailment. |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| 34 | Sucker Punch | ![]() | ![]() | 80 | 5 | 100% | Only works if the target is about to use a damaging move. |
| 38 | Embargo | ![]() | ![]() | -- | 15 | 100% | Target cannot use held items. |
| 42 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
| 46 | Grudge | ![]() | ![]() | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. |
| 50 | Trick | ![]() | ![]() | -- | 10 | 100% | User and target swap items. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM61 | Will-o-wisp | ![]() | ![]() | -- | 15 | 75% | Burns the target. |
| TM63 | Embargo | ![]() | ![]() | -- | 15 | 100% | Target cannot use held items. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM92 | Trick Room | ![]() | ![]() | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
| TM97 | Dark Pulse | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
| TM99 | Dazzling Gleam | ![]() | ![]() | 80 | 10 | 100% | Inflicts regular damage with no additional effect. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
| Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
| Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Destiny Bond | ![]() | ![]() | -- | 5 | -- | If the user faints this turn, the target automatically will, too. |
| Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Imprison | ![]() | ![]() | -- | 10 | -- | Prevents the target from using any moves that the user also knows. |
| Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
| Shadow Sneak | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| Gunk Shot | ![]() | ![]() | 120 | 5 | 70% | Has a 30% chance to poison the target. |
| Ominous Wind | ![]() | ![]() | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
| Phantom Force | ![]() | ![]() | 90 | 10 | 100% | User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 44 | 198 - 292 | 198 - 292 | 198 - 292 |
| Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
| Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
| Sp. Attack | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
| Sp. Defense | 33 | 63 - 148 | 71 - 165 | 78 - 181 |
| Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
| TOTAL | 295 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 97 | 800,000 | 225 | 35 | Attack: 1 point |
Damage Taken
0x
0x
1x
0.5x
1x
1x
0.5x
2x
1x
1x
1x
1x
1x
1x
1x
1x
2x
1x
|
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
Flavortext
| Black 2 | It feeds on the dark emotions of sadness and hatred, which make it grow steadily stronger. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | It uses its horn to feed on envy and malice, or so it's said. It's very active at night. |
| SoulSilver | |
| Ruby | SHUPPET is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings ofvengeance, this Pokemon will appear in a swarm and line up beneath the eaves of that person's home. |
| Sapphire | SHUPPET grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people.It roams through cities in search of grudges that taint people. |
| Emerald | This Pokemon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise. |
| FireRed | It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people. |
| LeafGreen |
Other
| Name Etymology | Sheet + puppet |
|---|
← #352 Kecleon | #354 Banette → |

#352 Kecleon
→



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