Skitty #300
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More Pokemon
← #299 Nosepass | #301 Delcatty → |
Skitty #300 - Kitten Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 2'0" | 0.6 m | |
weight | 24.3 lb. | 11.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #300 | Hoenn: #061
|
300
Family
#300 - Skitty | #301 - Delcatty Moon Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Fairy | 3,825 |
Locations
Where to catch Skitty in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 222 | 40 | Walking in tall grass or a cave | 40% |
Where to catch Skitty in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 222 | 39-40 | Walking in tall grass or a cave | 40% |
Moves
Abilities
Cute Charm | Has a 30% chance of infatuating attacking Pokemon on contact. |
Normalize | Makes the Pokemon's moves all act Normal-type. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
4 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
8 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
11 | Sing | -- | 15 | 55% | Puts the target to sleep. | ||
15 | Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
18 | Copycat | -- | 20 | -- | Uses the target's last used move. | ||
22 | Assist | -- | 20 | -- | Randomly selects and uses one of the trainer's other Pokemon's moves. | ||
25 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
29 | Faint Attack | 60 | 20 | -- | Never misses. | ||
32 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
36 | Covet | 60 | 40 | 100% | Takes the target's item. | ||
39 | Heal Bell | -- | 5 | -- | Cures the entire party of major status effects. | ||
42 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
46 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 260 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
65 | 800,000 | 255 | 70 | Speed: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It shows its cute side by chasing its own tail until it gets dizzy. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It's adorable when it chases its own tail. It's difficult to earn its trust. |
SoulSilver | |
Ruby | SKITTY has the habit of becoming fascinated by moving objects and chasing them around.This Pokemon is known to chase after its own tail and become dizzy. |
Sapphire | SKITTY is known to chase around playfully after its own tail. In the wild, this Pokemon lives in holes in the treesof forests. It is very popular as a pet because of its adorable looks. |
Emerald | A SKITTY's adorably cute behavior makes it highly popular. In battle, it makes its tail puff out. It threatens foes with a sharp growl. |
FireRed | It is said to be difficult to earn its trust. However, it is extremely popular for its cute looks and behavior. |
LeafGreen |
Other
Name Etymology | Skittish + kitty |
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← #299 Nosepass | #301 Delcatty → |