Sliggoo #705
Sections
Generations
- 6th (XY)
More Pokemon
← #704 Goomy | #706 Goodra → |
Sliggoo #705 - Soft Tissue Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 38.6 lb. | 17.5 kg | |
generation |
6th (Pokemon X & Y) National: #705
|
705
Family
#704 - Goomy | #705 - Sliggoo Lv. 40 | #706 - Goodra Lv. in the rain |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Dragon | 10,200 |
Moves
Abilities
Sap Sipper | Absorbs Grass moves, raising Attack one stage. |
Hydration | Cures any major status ailment after each turn during rain. |
Gooey | Lowers attacking Pokemon's Speed by one stage on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
5 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
9 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
13 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
18 | Dragonbreath | 60 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
25 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
28 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
32 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
38 | Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
47 | Dragon Pulse | 90 | 10 | 100% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 68 | 246 - 340 | 246 - 340 | 246 - 340 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 53 | 99 - 184 | 111 - 205 | 122 - 225 |
Sp. Attack | 83 | 153 - 238 | 171 - 265 | 188 - 291 |
Sp. Defense | 113 | 207 - 292 | 231 - 325 | 254 - 357 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 452 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
158 | 1,250,000 | 45 | 35 | Special Defense: 2 points |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
0.5x
1x
2x
2x
1x
2x
|
Flavortext
← #704 Goomy | #706 Goodra → |