Slowbro #080
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← ![]() | #081 Magnemite ![]() |
Slowbro
#080
- Hermit Crab Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 5'3" | 1.6 m | |
weight | 173.1 lb. | 78.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #080 | Johto: #081
|
080
Family
![]() ![]() #079 - Slowpoke | ![]() ![]() #080 - Slowbro Lv. 37 |
![]() ![]() #199 - Slowking Trade withKing's Rock |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Water 1 | 5,100 |
Locations
Where to catch Slowbro in Pokemon Red
Area | Levels | Method | Rarity |
---|---|---|---|
Seafoam Islands (B2f) | 37 | Walking in tall grass or a cave | 1% |
Seafoam Islands (B4f) | 39 | Walking in tall grass or a cave | 4% |
Cerulean Cave (B1f) | 23 | Fishing with a Super Rod | 25% |
Cerulean Cave (1f) | 23 | Fishing with a Super Rod | 25% |
Route 23 | 23 | Fishing with a Super Rod | 25% |
Where to catch Slowbro in Pokemon Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Seafoam Islands (1f) | 38 | Walking in tall grass or a cave | 1% |
Cerulean Cave (1f) | 23 | Fishing with a Super Rod | 25% |
Cerulean Cave (B1f) | 23 | Fishing with a Super Rod | 25% |
Route 23 | 23 | Fishing with a Super Rod | 25% |
Where to catch Slowbro in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Seafoam Islands (B2f) | 31 | Walking in tall grass or a cave | 1% |
Route 12 | 15-20 | Surfing | 5% |
Route 13 | 15-20 | Surfing | 5% |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Own Tempo | Prevents confusion. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
1 | Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
1 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
18 | Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
22 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
27 | Growl | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Attack by one stage. |
33 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
37 | Withdraw | ![]() | ![]() | -- | 40 | -- | Raises the user's Defense by one stage. |
44 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
55 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | ![]() | ![]() | 80 | 20 | 85% | Inflicts regular damage with no additional effect. |
TM5 | Mega Kick | ![]() | ![]() | 120 | 5 | 75% | Inflicts regular damage with no additional effect. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
TM11 | Bubblebeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
TM12 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM16 | Pay Day | ![]() | ![]() | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
TM17 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TM18 | Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
TM19 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Teleport | ![]() | ![]() | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM39 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM46 | Psywave | ![]() | ![]() | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. |
TM49 | Tri Attack | ![]() | ![]() | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
164 | 1,000,000 | 75 | 70 | Defense: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down. |
White 2 | |
Black | |
White | |
Diamond | Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down. |
Pearl | |
Platinum | |
HeartGold | If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE. |
SoulSilver | Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison. |
Ruby | SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore.This causes SLOWBRO to grudgingly swim and catch prey instead. |
Sapphire | |
Emerald | |
FireRed | When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO. |
LeafGreen | The SHELLDER that latches onto SLOWPOKE's tail is said to feed on the host's leftover scraps. |
Gold | If the tail-biting SHELLDER is thrown off in a harshbattle, it reverts to being an ordinary SLOWPOKE. |
Silver | Naturally dull to begin with, it lost its abilityto feel pain due to SHELLDER's seeping poison. |
Crystal | An attached SHELLDER won't let go because of thetasty flavor that oozes out of its tail. |
Red | The SHELLDER that is latched onto SLOWPOKE's tailis said to feed on the host's left over scraps. |
Blue | |
Yellow | Lives lazily by the sea. If the SHELLDER on itstail comes off, it becomes a SLOWPOKE again. |
Other
Name Etymology | Slow + bro (brother) |
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← ![]() | #081 Magnemite ![]() |