Slowbro #080
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← #079 Slowpoke | #081 Magnemite → |
Slowbro #080 - Hermit Crab Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'3" | 1.6 m | |
weight | 173.1 lb. | 78.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #080 | Johto: #081
|
080
Family
#079 - Slowpoke | #080 - Slowbro Lv. 37 |
#199 - Slowking Trade withKing's Rock |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Water 1 | 5,100 |
Locations
Where to catch Slowbro in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Abundant Shrine | 35-70 | Surfing in dark spots | 5% |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Own Tempo | Prevents confusion. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
1 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
5 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
9 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
14 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
19 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
23 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
28 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
32 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
36 | Slack Off | -- | 10 | -- | Heals the user by half its max HP. | ||
37 | Withdraw | -- | 40 | -- | Raises the user's Defense by one stage. | ||
43 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
49 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
55 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
62 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
68 | Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
164 | 1,000,000 | 75 | 70 | Defense: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down. |
White 2 | |
Black | |
White | |
Diamond | Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down. |
Pearl | |
Platinum | |
HeartGold | If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE. |
SoulSilver | Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison. |
Ruby | SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore.This causes SLOWBRO to grudgingly swim and catch prey instead. |
Sapphire | |
Emerald | |
FireRed | When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO. |
LeafGreen | The SHELLDER that latches onto SLOWPOKE's tail is said to feed on the host's leftover scraps. |
Gold | If the tail-biting SHELLDER is thrown off in a harshbattle, it reverts to being an ordinary SLOWPOKE. |
Silver | Naturally dull to begin with, it lost its abilityto feel pain due to SHELLDER's seeping poison. |
Crystal | An attached SHELLDER won't let go because of thetasty flavor that oozes out of its tail. |
Red | The SHELLDER that is latched onto SLOWPOKE's tailis said to feed on the host's left over scraps. |
Blue | |
Yellow | Lives lazily by the sea. If the SHELLDER on itstail comes off, it becomes a SLOWPOKE again. |
Other
Name Etymology | Slow + bro (brother) |
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← #079 Slowpoke | #081 Magnemite → |