← #198 Murkrow | #200 Misdreavus → |
Slowking #199 - Royal Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 7'7" | 2.0 m | |
weight | 175.3 lb. | 79.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #199 | Johto: #082
|
199
Family
#079 - Slowpoke | #080 - Slowbro Lv. 37 |
#199 - Slowking Trade withKing's Rock |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Water 1 | 5,100 |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Own Tempo | Prevents confusion. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
6 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
15 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
20 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
29 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
34 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
43 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
48 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
TM8 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM9 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM42 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM49 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
TM50 | Nightmare | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
HM6 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
164 | 1,000,000 | 70 | 70 | Special Defense: 3 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Being bitten by Shellder gave it intelligence comparable to that of award-winning scientists. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has incredible intellect and intuition. Whatever the situation, it remains calm and collected. |
SoulSilver | When its head was bitten, toxins entered SLOWPOKE's head and unlocked an extraordinary power. |
Ruby | SLOWKING undertakes research every day in an effort to solve the mysteries of the world.However, this Pokemon apparently forgets everything it has learned if the SHELLDER on its head comes off. |
Sapphire | |
Emerald | |
FireRed | When its head was bitten, toxins entered SLOWPOKE's head and unlocked an extraordinary power. |
LeafGreen | It has incredible intellect and intuition. Whatever the situation, it remains calm and collected. |
Gold | It has incredible intellect and intuition. Whateverthe situation, it remains calm and collected. |
Silver | When its head was bitten, toxins entered SLOWPOKE'shead and unlocked an extraordinary power. |
Crystal | Every time it yawns, SHELLDER injects more poison into it. The poison makes it more intelligent. |
Other
Name Etymology | Slow + king |
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← #198 Murkrow | #200 Misdreavus → |