Slowking #199
Sections
Generations
More Pokemon
← #198 Murkrow | #200 Misdreavus → |
Slowking #199 - Royal Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 7'7" | 2.0 m | |
weight | 175.3 lb. | 79.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #199 | Johto: #082
|
199
Family
#079 - Slowpoke | #080 - Slowbro Lv. 37 |
#199 - Slowking Trade withKing's Rock |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Water 1 | 5,100 |
Moves
Abilities
Oblivious | Prevents infatuation and protects against Captivate. |
Own Tempo | Prevents confusion. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
1 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
1 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
1 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. | ||
5 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
9 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
14 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
19 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
23 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
28 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
32 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
36 | Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
41 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
45 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
49 | Trump Card | 1 | 5 | -- | Power increases when this move has less PP, up to a maximum of 200. | ||
54 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
58 | Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM60 | Quash | -- | 15 | 100% | Makes the target act last this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. | ||
Belch | 120 | 10 | 90% | Can only be used after the user has eaten a berry. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 490 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
164 | 1,000,000 | 70 | 70 | Special Defense: 3 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Being bitten by Shellder gave it intelligence comparable to that of award-winning scientists. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has incredible intellect and intuition. Whatever the situation, it remains calm and collected. |
SoulSilver | When its head was bitten, toxins entered SLOWPOKE's head and unlocked an extraordinary power. |
Ruby | SLOWKING undertakes research every day in an effort to solve the mysteries of the world.However, this Pokemon apparently forgets everything it has learned if the SHELLDER on its head comes off. |
Sapphire | |
Emerald | |
FireRed | When its head was bitten, toxins entered SLOWPOKE's head and unlocked an extraordinary power. |
LeafGreen | It has incredible intellect and intuition. Whatever the situation, it remains calm and collected. |
Gold | It has incredible intellect and intuition. Whateverthe situation, it remains calm and collected. |
Silver | When its head was bitten, toxins entered SLOWPOKE'shead and unlocked an extraordinary power. |
Crystal | Every time it yawns, SHELLDER injects more poison into it. The poison makes it more intelligent. |
Other
Name Etymology | Slow + king |
---|
← #198 Murkrow | #200 Misdreavus → |