494 #494 Victini #496 Servine 496

Snivy Snivy #495 - Grass Snake Pokemon

Snivy
Hear Snivy's Cry
type Grass
gender 87.5% Male12.5% Female
height 2'0" 0.6 m
weight 17.9 lb. 8.1 kg
generation
National: #495 | Unova: #001

Family Family

Breeding

Egg Groups Steps to Hatch
Ground | Plant 5,100

Moves Moves

Abilities

OvergrowStrengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
4LeerNormalNone--30100%Lowers the target's Defense by one stage.
7Vine WhipGrassPhysical3515100%Inflicts regular damage with no additional effect.
10WrapNormalPhysical152090%Prevents the target from fleeing and inflicts damage for 2-5 turns.
13GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
16Leaf TornadoGrassSpecial651090%Has a 50% chance to lower the target's accuracy by one stage.
19Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
22Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
25SlamNormalPhysical802075%Inflicts regular damage with no additional effect.
28Leaf BladeGrassPhysical9015100%Has an increased chance for a critical hit.
31CoilPoisonNone--20--Raises the user's Attack, Defense, and accuracy by one stage each.
34Giga DrainGrassSpecial7510100%Heals the user by half the damage inflicted.
37Wring OutNormalSpecial15100%Power increases against targets with more HP remaining, up to a maximum of 110 power.
40Gastro AcidPoisonNone--10100%Nullifies target's ability until it leaves battle.
43Leaf StormGrassSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature PowerNormalNone--20--Uses a move which depends upon the terrain.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
GlareNormalNone--3090%Paralyzes the target.
CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
Natural GiftNormalPhysical115100%Power and type depend on the held berry.
Magical LeafGrassSpecial6020--Never misses.
Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
TwisterDragonSpecial4020100%Has chance to make the target flinch.
Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
Sweet ScentNormalNone--20100%Lowers the target's evasion by one stage.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Mean LookNormalNone--5--Prevents the target from leaving battle.
Grassy TerrainGrassNone--10--For five turns, heals all Pokemon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack45
Statbar
85 - 17095 - 189104 - 207
Defense55
Statbar
103 - 188115 - 209126 - 229
Sp. Attack45
Statbar
85 - 17095 - 189104 - 207
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed63
Statbar
117 - 202131 - 225144 - 247
TOTAL 308
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
28 1,059,860 45 70 Speed: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 2x
Ground 0.5x
Rock 1x
Bug 2x
Ghost 1x
Steel 1x
Fire 2x
Water 0.5x
Grass 0.5x
Electric 0.5x
Psychic 1x
Ice 2x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackSnivySnivySnivySnivy
White

Flavor Text Flavortext

Black 2Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.
White 2
BlackIt is very intelligent and calm. Being exposed to lots of sunlight makes its movements swifter.
White
494 #494 Victini #496 Servine 496