Snorlax #143
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← #142 Aerodactyl | #144 Articuno → |
Snorlax #143 - Sleeping Pokemon
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type | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 7'11" | 2.1 m | |
weight | 1014.3 lb. | 460.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #143 | Johto: #225 | Sinnoh: #113
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143
Moves
Abilities
Immunity | Prevents poison. |
Thick Fat | Halves damage from Fire and Ice moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
4 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
9 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
12 | Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
17 | Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
20 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
25 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
28 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
28 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
33 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
36 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
41 | Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
44 | Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
49 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
50 | Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
57 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Selfdestruct | 200 | 5 | 100% | User faints. | ||
Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
After You | -- | 15 | -- | Makes the target act next this turn. | ||
Belch | 120 | 10 | 90% | Can only be used after the user has eaten a berry. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 160 | 430 - 524 | 430 - 524 | 430 - 524 |
Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 540 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
154 | 1,250,000 | 25 | 70 | HP: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly. |
White 2 | |
Black | |
White | |
Diamond | Its stomach can digest any kind of food, even if it happens to be moldy or rotten. |
Pearl | |
Platinum | |
HeartGold | What sounds like its cry may actually be its snores or the rumblings of its hungry belly. |
SoulSilver | Its stomach's digestive juices can dissolve any kind of poison. It can even eat things off the ground. |
Ruby | SNORLAX's typical day consists of nothing more than eating and sleeping. It is such a docile Pokemon that thereare children who use its expansive belly as a place to play. |
Sapphire | |
Emerald | |
FireRed | It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep. |
LeafGreen | Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful. |
Gold | What sounds like its cry may actually be itssnores or the rumblings of its hungry belly. |
Silver | Its stomach's digestive juices can dissolve any kindof poison. It can even eat things off the ground. |
Crystal | This Pokemon's stomach is so strong, eveneating moldy or rotten food will not affect it. |
Red | Very lazy. Just eats and sleeps. As its rotundbulk builds, it becomes steadily more slothful. |
Blue | |
Yellow | Will eat anything, even if the food happens to be alittle moldy. It never gets an upset stomach. |
Other
Name Etymology | Snor (as in snore) + lax (as in relax) |
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← #142 Aerodactyl | #144 Articuno → |