← #576 Gothitelle | #578 Duosion → |
Solosis #577 - Cell Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'0" | 0.3 m | |
weight | 2.2 lb. | 1.0 kg | |
generation |
5th (Black & White) National: #577 | Unova: #083
|
577
Family
#577 - Solosis | #578 - Duosion Lv. 32 | #579 - Reuniclus Lv. 41 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 5,100 |
Locations
Where to catch Solosis in Pokemon White
Area | Levels | Method | Rarity |
---|---|---|---|
Route 5 | 19-22 | Walking in tall grass or a cave | 30% |
Route 5 | 22-25 | Walking in dark grass | 30% |
Route 16 | 19-22 | Walking in tall grass or a cave | 30% |
Route 16 | 22-25 | Walking in dark grass | 30% |
Where to catch Solosis in Pokemon White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Strange House (B1f) | 31 | Walking in tall grass or a cave | 20% |
Strange House (1f) | 31 | Walking in tall grass or a cave | 20% |
Route 5 | 23-26 | Walking in dark grass | 30% |
Route 5 | 21-24 | Walking in tall grass or a cave | 30% |
Route 16 | 21-24 | Walking in tall grass or a cave | 30% |
Route 16 | 23-26 | Walking in dark grass | 30% |
Moves
Abilities
Overcoat | Protects against damage from weather. |
Magic Guard | Protects against damage not directly caused by a move. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
3 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
7 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
10 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
14 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
19 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
24 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
25 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
28 | Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. | ||
31 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
33 | Pain Split | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. | ||
37 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
40 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
46 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | ||
48 | Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
Trick | -- | 10 | 100% | User and target swap items. | ||
Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
TOTAL | 290 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
58 | 1,059,860 | 200 | 70 | Special Attack: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe. |
White 2 | |
Black | They drive away attackers by unleashing psychic power. They can use telepathy to talk with others. |
White |
← #576 Gothitelle | #578 Duosion → |