← #337 Lunatone | #339 Barboach → |
Solrock #338 - Meteorite Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 4'11" | 1.2 m | |
weight | 339.6 lb. | 154.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #338 | Hoenn: #126
|
338
Family
#338 - Solrock |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 6,375 |
Locations
Where to catch Solrock in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Outside) | 48 | Walking in tall grass or a cave | 10% |
Giant Chasm (Outside) | 58 | Walking in dark grass | 10% |
Giant Chasm | 50 | Walking in tall grass or a cave | 10% |
Giant Chasm (Forest) | 55 | Walking in tall grass or a cave | 10% |
Giant Chasm (Forest Cave) | 60 | Walking in tall grass or a cave | 10% |
Giant Chasm (Forest) | 65 | Walking in dark grass | 10% |
Route 13 | 48 | Walking in tall grass or a cave | 10% |
Route 13 | 58 | Walking in dark grass | 10% |
Where to catch Solrock in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Giant Chasm (Outside) | 46 | Walking in tall grass or a cave | 10% |
Giant Chasm (Outside) | 51 | Walking in dark grass | 10% |
Giant Chasm | 46 | Walking in tall grass or a cave | 10% |
Giant Chasm (Forest) | 46 | Walking in tall grass or a cave | 10% |
Giant Chasm (Forest) | 51 | Walking in dark grass | 10% |
Giant Chasm (Forest Cave) | 51 | Walking in dark grass | 10% |
Giant Chasm (Forest Cave) | 46 | Walking in tall grass or a cave | 10% |
Route 13 | 36 | Walking in tall grass or a cave | 10% |
Route 13 | 40 | Walking in dark grass | 10% |
Route 22 | 41 | Walking in tall grass or a cave | 10% |
Route 22 | 46 | Walking in dark grass | 10% |
Moves
Abilities
Levitate | Evades Ground moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
5 | Rock Throw | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | ||
9 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
13 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
17 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
21 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
25 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
29 | Cosmic Power | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | ||
33 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
37 | Heal Block | -- | 15 | 100% | Prevents target from restoring its HP for five turns. | ||
41 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
45 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
49 | Explosion | 250 | 5 | 100% | User faints. | ||
53 | Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 440 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
150 | 800,000 | 45 | 70 | Attack: 2 points |
Damage Taken
0.5x
1x
0.5x
0.5x
2x
1x
2x
2x
2x
0.5x
2x
2x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | When it rotates itself, it gives off light similar to the sun, thus blinding its foes. |
SoulSilver | |
Ruby | SOLROCK is a new species of Pokemon that is said to have fallen from space. It floats in air and moves silently.In battle, this Pokemon releases intensely bright light. |
Sapphire | Sunlight is the source of SOLROCK's power. It is said to possess the ability to read the emotions of others.This Pokemon gives off intense heat while rotating its body. |
Emerald | Solar energy is the source of this Pokemon's power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light. |
FireRed | It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking. |
LeafGreen |
Other
Name Etymology | Solar + rock |
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← #337 Lunatone | #339 Barboach → |