← #326 Grumpig | #328 Trapinch → |
Spinda #327 - Spot Panda Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 11.0 lb. | 5.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #327 | Hoenn: #114
|
327
Family
#327 - Spinda |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Humanshape | 3,825 |
Locations
Where to catch Spinda in Pokemon Ruby, Sapphire, and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Route 113 | 14-16 | Walking in tall grass or a cave | 70% |
Moves
Abilities
Own Tempo | Prevents confusion. |
Tangled Feet | Doubles evasion when confused. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
5 | Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
12 | Faint Attack | 60 | 20 | -- | Never misses. | ||
16 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
23 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
27 | Dizzy Punch | 70 | 10 | 100% | Has a 20% chance to confuse the target. | ||
34 | Teeter Dance | -- | 20 | 100% | Confuses the target. | ||
38 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
45 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
49 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
56 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 360 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
85 | 800,000 | 255 | 70 | Special Attack: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The chances of two SPINDA having identical spot patterns is less than one in four billion. |
SoulSilver | |
Ruby | All the SPINDA that exist in the world are said to have utterly unique spot patterns.The shaky, tottering steps of this Pokemon give it the appearance of dancing. |
Sapphire | No two SPINDA are said to have identical spot patterns on their hides. This Pokemon moves in a curious manneras if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. |
Emerald | It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim. |
FireRed | No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions. |
LeafGreen |
Other
Name Etymology | Spin + panda |
---|
← #326 Grumpig | #328 Trapinch → |