326 #326 Grumpig #328 Trapinch 328

Spinda Spinda #327 - Spot Panda Pokemon

Hear Spinda's Cry
type Normal
gender 50.0% Male50.0% Female
height 4'7" 1.1 m
weight 11.0 lb. 5.0 kg
National: #327 | Hoenn: #114

Family Family

#327 - Spinda


Egg Groups Steps to Hatch
Ground | Humanshape 3,825

Moves Moves


Own TempoPrevents confusion.
Tangled FeetDoubles evasion when confused.

Level-up Moves

1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
5UproarNormalSpecial9010100%Forced to use this move for several turns. Pokemon cannot fall asleep in that time.
10CopycatNormalNone--20--Uses the target's last used move.
14Faint AttackDarkPhysical6020--Never misses.
19PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
23HypnosisPsychicNone--2060%Puts the target to sleep.
28Dizzy PunchNormalPhysical7010100%Has a 20% chance to confuse the target.
32Sucker PunchDarkPhysical805100%Only works if the target is about to use a damaging move.
37Teeter DanceNormalNone--20100%Confuses the target.
41Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
46Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
50FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
55ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.


TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM83Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
Icy WindIceSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Rapid SpinNormalPhysical2040100%Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
SmellingsaltNormalPhysical6010100%If the target is paralyzed, inflicts double damage and cures the paralysis.
TrickPsychicNone--10100%User and target swap items.
Role PlayPsychicNone--10--Copies the target's ability.
WishNormalNone--10--User will recover half its max HP at the end of the next turn.
AssistNormalNone--20--Randomly selects and uses one of the trainer's other Pokemon's moves.
Fake TearsDarkNone--20100%Lowers the target's Special Defense by two stages.
Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
Psycho CutPsychicPhysical7020100%Has an increased chance for a critical hit.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
230 - 324230 - 324230 - 324
112 - 197125 - 219137 - 240
112 - 197125 - 219137 - 240
Sp. Attack60
112 - 197125 - 219137 - 240
Sp. Defense60
112 - 197125 - 219137 - 240
112 - 197125 - 219137 - 240

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
85 800,000 255 70 Special Attack: 1 point

Images Images


Flavor Text Flavortext

Black 2No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
White 2
HeartGoldThe chances of two SPINDA having identical spot patterns is less than one in four billion.
RubyAll the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKeMON give it the appearance of dancing.
SapphireNo two SPINDA are said to have identical spot patterns on their hides. This POKeMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
EmeraldIt is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim.
FireRedNo two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.

Other Other

Name Etymology Spin + panda
326 #326 Grumpig #328 Trapinch 328