← #326 Grumpig | #328 Trapinch → |
Spinda #327 - Spot Panda Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 11.0 lb. | 5.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #327 | Hoenn: #114
|
327
Family
#327 - Spinda |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Humanshape | 3,825 |
Moves
Abilities
Own Tempo | Prevents confusion. |
Tangled Feet | Doubles evasion when confused. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
5 | Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
10 | Copycat | -- | 20 | -- | Uses the target's last used move. | ||
14 | Faint Attack | 60 | 20 | -- | Never misses. | ||
19 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
23 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
28 | Dizzy Punch | 70 | 10 | 100% | Has a 20% chance to confuse the target. | ||
32 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
37 | Teeter Dance | -- | 20 | 100% | Confuses the target. | ||
41 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
46 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
50 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
50 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Icy Wind | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Trick | -- | 10 | 100% | User and target swap items. | ||
Role Play | -- | 10 | -- | Copies the target's ability. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Assist | -- | 20 | -- | Randomly selects and uses one of the trainer's other Pokemon's moves. | ||
Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Psycho Shift | -- | 10 | 90% | Transfers the user's major status effect to the target. | ||
Psycho Cut | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
Guard Split | -- | 10 | -- | Averages Defense and Special Defense with the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 360 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
85 | 800,000 | 255 | 70 | Special Attack: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The chances of two SPINDA having identical spot patterns is less than one in four billion. |
SoulSilver | |
Ruby | All the SPINDA that exist in the world are said to have utterly unique spot patterns.The shaky, tottering steps of this Pokemon give it the appearance of dancing. |
Sapphire | No two SPINDA are said to have identical spot patterns on their hides. This Pokemon moves in a curious manneras if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. |
Emerald | It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim. |
FireRed | No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions. |
LeafGreen |
Other
Name Etymology | Spin + panda |
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← #326 Grumpig | #328 Trapinch → |