← #441 Chatot | #443 Gible → |
Spiritomb #442 - Forbidden Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 238.1 lb. | 108.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #442 | Sinnoh: #108
|
442
Family
#442 - Spiritomb |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 7,650 |
Moves
Abilities
Pressure | Increases the PP cost of moves targetting the Pokemon by one. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
1 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
1 | Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
1 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
1 | Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
7 | Faint Attack | 60 | 20 | -- | Never misses. | ||
13 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
19 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
25 | Ominous Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
31 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
37 | Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
43 | Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
49 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM60 | Quash | -- | 15 | 100% | Makes the target act last this turn. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM95 | Snarl | 55 | 15 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Smokescreen | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
Nightmare | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Pain Split | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. | ||
Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
Foul Play | 95 | 15 | 100% | Calculates damage with the target's attacking stat. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 92 | 170 - 254 | 189 - 283 | 207 - 311 |
Defense | 108 | 198 - 283 | 221 - 315 | 243 - 346 |
Sp. Attack | 92 | 170 - 254 | 189 - 283 | 207 - 311 |
Sp. Defense | 108 | 198 - 283 | 221 - 315 | 243 - 346 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 485 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
168 | 1,000,000 | 100 | 70 | Defense: 1 point Special Defense: 1 point |
Damage Taken
0x
0x
1x
0.5x
1x
1x
1x
1x
1x
1x
1x
1x
1x
0x
1x
1x
1x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell. |
White 2 | |
Black | |
White | |
Diamond | A Pokemon that was formed by 108 spirits. It is bound to a fissure in an odd keystone. |
Pearl | It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago. |
HeartGold | It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief. |
SoulSilver |
← #441 Chatot | #443 Gible → |