Spoink #325
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← #324 Torkoal | #326 Grumpig → |
Spoink #325 - Bounce Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'4" | 0.7 m | |
weight | 67.5 lb. | 30.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #325 | Hoenn: #110
|
325
Locations
Where to catch Spoink in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 214 | 22-23 | Walking in tall grass or a cave | 40% |
Where to catch Spoink in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 214 | 21-23 | Walking in tall grass or a cave | 40% |
Where to catch Spoink in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Ilex Forest | 5-6 | Walking in tall grass or a cave | 20% |
Viridian Forest | 3 | Walking in tall grass or a cave | 20% |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Own Tempo | Prevents confusion. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Splash | -- | 40 | -- | Does nothing. | ||
7 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
10 | Odor Sleuth | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
14 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
15 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
18 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
21 | Magic Coat | -- | 15 | -- | Reflects back the first effect move used on the user this turn. | ||
26 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
29 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
29 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
34 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
41 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
46 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
48 | Bounce | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Recycle | -- | 10 | -- | User recovers the item it last used up. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Trick | -- | 10 | 100% | User and target swap items. | ||
Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 330 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
89 | 800,000 | 255 | 70 | Special Defense: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head. |
SoulSilver | |
Ruby | SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokemoncannot afford to stop bouncing - if it stops, its heart will stop. |
Sapphire | SPOINK keeps a pearl on top of its head. The pearl functions to amplify this Pokemon's psychokinetic powers.It is therefore on a constant search for a bigger pearl. |
Emerald | A Pokemon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground. |
FireRed | It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head. |
LeafGreen |
Other
Name Etymology | Spring + oink (as in the sound a pig makes) |
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← #324 Torkoal | #326 Grumpig → |