324 #324 Torkoal #326 Grumpig 326

Spoink Spoink #325 - Bounce Pokemon

Spoink
Hear Spoink's Cry
type Psychic
gender 50.0% Male50.0% Female
height 2'4" 0.7 m
weight 67.5 lb. 30.6 kg
generation
National: #325 | Hoenn: #110

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 5,100

325 Locations

Where to catch Spoink in Pokemon Diamond and Pearl

AreaLevelsMethodRarity
Route 21422-23Walking in tall grass or a cave40%

Where to catch Spoink in Pokemon Platinum

AreaLevelsMethodRarity
Route 21421-23Walking in tall grass or a cave40%

Where to catch Spoink in Pokemon HeartGold and SoulSilver

AreaLevelsMethodRarity
Ilex Forest5-6Walking in tall grass or a cave20%
Viridian Forest3Walking in tall grass or a cave20%

Moves Moves

Abilities

Thick FatHalves damage from Fire and Ice moves.
Own TempoPrevents confusion.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1SplashNormalNone--40--Does nothing.
7PsywavePsychicSpecial11580%Inflicts damage between 50% and 150% of the user's level.
10Odor SleuthNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
14PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
15Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
18Confuse RayGhostNone--10100%Confuses the target.
21Magic CoatPsychicNone--15--Reflects back the first effect move used on the user this turn.
26Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.
29RestPsychicNone--10--User sleeps for two turns, completely healing itself.
29SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
34PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
41PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
46Power GemRockSpecial7020100%Inflicts regular damage with no additional effect.
48BounceFlyingPhysical85585%User bounces high into the air, dodging all attacks, and hits next turn.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM34Shock WaveElectricSpecial6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48Skill SwapPsychicNone--10--User and target swap abilities.
TM49SnatchDarkNone--10--Steals the target's move, if it's self-targeted.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM58EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RecycleNormalNone--10--User recovers the item it last used up.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical115100%Power and type depend on the held berry.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
Future SightPsychicSpecial10010100%Hits the target two turns later.
TrickPsychicNone--10100%User and target swap items.
ExtrasensoryPsychicSpecial8030100%Has a 10% chance to make the target flinch.
Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
Statbar
230 - 324230 - 324230 - 324
Attack25
Statbar
49 - 13455 - 14960 - 163
Defense35
Statbar
67 - 15275 - 16982 - 185
Sp. Attack70
Statbar
130 - 215145 - 239159 - 262
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed60
Statbar
112 - 197125 - 219137 - 240
TOTAL 330
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
89 800,000 255 70 Special Defense: 1 point

Damage Taken

Normal 1x
Fighting 0.5x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 2x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 0.5x
Ice 1x
Dragon 1x
Dark 2x
Fairy 1x

Images Images

BlackSpoinkSpoinkSpoinkSpoink
White
DiamondSpoinkSpoinkSpoinkSpoink
Pearl
PlatinumSpoinkSpoinkSpoinkSpoink
HeartGoldSpoinkSpoinkSpoinkSpoink
SoulSilver
RubySpoinkSpoinkSpoinkSpoink
Sapphire
EmeraldSpoinkSpoink

Flavor Text Flavortext

Black 2Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.
SoulSilver
RubySPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokemon cannot afford to stop bouncing - if it stops, its heart will stop.
SapphireSPOINK keeps a pearl on top of its head. The pearl functions to amplify this Pokemon's psychokinetic powers. It is therefore on a constant search for a bigger pearl.
EmeraldA Pokemon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
FireRedIt apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
LeafGreen

Other Other

Name Etymology Spring + oink (as in the sound a pig makes)
324 #324 Torkoal #326 Grumpig 326