Staryu #120
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← #119 Seaking | #121 Starmie → |
Staryu #120 - Star Shape Pokemon
|
type | ||
---|---|---|---|
gender | Genderless | ||
height | 3'7" | 0.8 m | |
weight | 76.1 lb. | 34.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #120 | Johto: #167 | Hoenn: #143
|
120
Moves
Abilities
Illuminate | Increases the wild encounter rate. |
Natural Cure | Cures any major status ailment upon leaving battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
6 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
10 | Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
12 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
15 | Camouflage | -- | 20 | -- | User's type changes to match the terrain. | ||
18 | Swift | 60 | 20 | -- | Never misses. | ||
22 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
25 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
30 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
33 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
36 | Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
40 | Reflect Type | -- | 15 | -- | User becomes the target's type. | ||
43 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
48 | Cosmic Power | -- | 20 | -- | Raises the user's Defense and Special Defense by one stage. | ||
52 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 30 | 170 - 264 | 170 - 264 | 170 - 264 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 340 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
106 | 1,250,000 | 225 | 70 | Speed: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | As long as its red core remains, it can regenerate its body instantly, even if it's torn apart. |
White 2 | |
Black | |
White | |
Diamond | If its body is torn, it can grow back if the red core remains. The core flashes at midnight. |
Pearl | |
Platinum | |
HeartGold | At night, the middle of its body slowly flickers with the same rhythm as a human heartbeat. |
SoulSilver | Even if its body is torn, it can regenerate as long as the glowing central core remains intact. |
Ruby | STARYU's center section has an organ called the core that shines bright red. If you go to a beach toward theend of summer, the glowing cores of these Pokemon look like the stars in the sky. |
Sapphire | |
Emerald | |
FireRed | It appears in large numbers by seashores. At night, its central core flashes with a red light. |
LeafGreen | An enigmatic Pokemon that can effortlessly regenerate any appendage it loses in battle. |
Gold | At night, the center of its body slowly flickerswith the same rhythm as a human heartbeat. |
Silver | Even if its body is torn, it can regenerate as longas the glowing central core remains intact. |
Crystal | When the stars twinkle at night, it floats up fromthe sea floor, and its body's center core flickers. |
Red | An enigmatic Pokemon that can effortlesslyregenerate any appendage it loses in battle. |
Blue | |
Yellow | As long as the center section is unharmed, it cangrow back fully even if it is chopped to bits. |
Other
Name Etymology | Star + yu (you) |
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← #119 Seaking | #121 Starmie → |