207 #207 Gligar #209 Snubbull 209

Steelix Steelix #208 - Iron Snake Pokemon

Steelix
Hear Steelix's Cry
types SteelGround
gender 50.0% Male50.0% Female
height 30'2" 9.2 m
weight 882.0 lb. 400.0 kg
generation
National: #208 | Johto: #063 | Sinnoh: #035

Family Family

General095
#095 - Onix
Trade208
#208 - Steelix
Trade w/Metal Coat

Breeding

Egg Groups Steps to Hatch
Mineral 6,375
#

208 Locations

Where to catch Steelix in Pokemon Diamond and Pearl

AreaLevelsMethodRarity
Victory Road46Walking in tall grass or a cave10%
Victory Road47Walking in tall grass or a cave10%
Victory Road46Walking in tall grass or a cave10%
Victory Road52Walking in tall grass or a cave10%
Victory Road52Walking in tall grass or a cave10%
Victory Road52Walking in tall grass or a cave10%
Snowpoint Temple52Walking in tall grass or a cave5%
Snowpoint Temple53-54Walking in tall grass or a cave15%
Snowpoint Temple53-54Walking in tall grass or a cave15%
Snowpoint Temple53-54Walking in tall grass or a cave15%
Snowpoint Temple54-56Walking in tall grass or a cave20%
Snowpoint Temple54-56Walking in tall grass or a cave20%
Iron Island33-34Walking in tall grass or a cave10%
Iron Island33-34Walking in tall grass or a cave10%

Where to catch Steelix in Pokemon Platinum

AreaLevelsMethodRarity
Victory Road42Walking in tall grass or a cave5%
Victory Road42-44Walking in tall grass or a cave40%
Victory Road44Walking in tall grass or a cave5%
Victory Road50Walking in tall grass or a cave5%
Victory Road50Walking in tall grass or a cave5%
Iron Island33-35Walking in tall grass or a cave10%
Iron Island33-35Walking in tall grass or a cave10%
Iron Island32-35Walking in tall grass or a cave30%

Where to catch Steelix in Pokemon HeartGold and SoulSilver

AreaLevelsMethodRarity
Mt. Silver48Walking in tall grass or a cave20%
Route 4723Walking in tall grass or a cave2%

Moves Moves

Abilities

Rock HeadProtects against recoil damage.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
#

Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1BindNormalPhysical1585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Fire FangFirePhysical6595%Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.
1Ice FangIcePhysical6595%Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch.
1Thunder FangElectricPhysical6595%Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
1Mud SportGroundNone----All damage from Electric moves is halved until the end of the battle.
1HardenNormalNone----Raises the user's Defense by one stage.
1TackleNormalPhysical50100%Inflicts regular damage with no additional effect.
6ScreechNormalNone--85%Lowers the target's Defense by two stages.
9Rock ThrowRockPhysical5090%Inflicts regular damage with no additional effect.
14RageNormalPhysical20100%If the user is hit after using this move, its Attack rises by one stage.
17Rock TombRockPhysical5080%Has a 100% chance to lower the target's Speed by one stage.
22SandstormRockNone----Changes the weather to a sandstorm for five turns.
25SlamNormalPhysical8075%Inflicts regular damage with no additional effect.
30Rock PolishRockNone----Raises the user's Speed by two stages.
33DragonbreathDragonSpecial60100%Has a 30% chance to paralyze the target.
38CurseGhostNone----Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
41Iron TailSteelPhysical10075%Has a 30% chance to lower the target's Defense by one stage.
46CrunchDarkPhysical80100%Has a 20% chance to lower the target's Defense by one stage.
49Double-edgeNormalPhysical120100%User receives 1/3 the damage inflicted in recoil.
54Stone EdgeRockPhysical10080%Has an increased chance for a critical hit.
#

TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM5RoarNormalNone--100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone----Changes the weather to sunny for five turns.
TM12TauntDarkNone--100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial15090%User foregoes its next turn to recharge.
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical10075%Has a 30% chance to lower the target's Defense by one stage.
TM26EarthquakeGroundPhysical100100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM37SandstormRockNone----Changes the weather to a sandstorm for five turns.
TM39Rock TombRockPhysical5080%Has a 100% chance to lower the target's Speed by one stage.
TM41TormentDarkNone--100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical70100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58EndureNormalNone----Prevents the user's HP from lowering below 1 this turn.
TM59Dragon PulseDragonSpecial90100%Inflicts regular damage with no additional effect.
TM64ExplosionNormalPhysical250100%User faints.
TM66PaybackDarkPhysical50100%Power is doubled if the target has already moved this turn.
TM68Giga ImpactNormalPhysical15090%User foregoes its next turn to recharge.
TM69Rock PolishRockNone----Raises the user's Speed by two stages.
TM71Stone EdgeRockPhysical10080%Has an increased chance for a critical hit.
TM74Gyro BallSteelPhysical1100%Power raises when the user has lower Speed, up to a maximum of 150.
TM76Stealth RockRockNone----Causes damage when opposing Pokemon switch in.
TM77Psych UpNormalNone----Discards the user's stat changes and copies the target's.
TM78CaptivateNormalNone--100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79Dark PulseDarkSpecial80100%Has a 20% chance to make the target flinch.
TM80Rock SlideRockPhysical7590%Has a 30% chance to make the target flinch.
TM82Sleep TalkNormalNone----Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical1100%Power and type depend on the held berry.
TM87SwaggerNormalNone--90%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone----Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash CannonSteelSpecial80100%Has a 10% chance to lower the target's Special Defense by one stage.
HM1CutNormalPhysical5095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical80100%Inflicts regular damage with no additional effect.
HM6Rock SmashFightingPhysical40100%Has a 50% chance to lower the target's Defense by one stage.
HM8Rock ClimbNormalPhysical9085%Has a 20% chance to confuse the target.
#

Egg Moves

MoveTypeClassPow.Acc.Effect
Defense CurlNormalNone----Raises user's Defense by one stage.
ExplosionNormalPhysical250100%User faints.
Rock SlideRockPhysical7590%Has a 30% chance to make the target flinch.
FlailNormalPhysical1100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
RolloutRockPhysical3090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
BlockNormalNone----Prevents the target from leaving battle.
Rock BlastRockPhysical2590%Hits 2-5 times in one turn.
#

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP75
Statbar
260 - 354260 - 354260 - 354
Attack85
Statbar
157 - 242175 - 269192 - 295
Defense200
Statbar
364 - 449405 - 499445 - 548
Sp. Attack55
Statbar
103 - 188115 - 209126 - 229
Sp. Defense65
Statbar
121 - 206135 - 229148 - 251
Speed30
Statbar
58 - 14365 - 15971 - 174
TOTAL 510
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
196 1,000,000 25 70 Defense: 2 points

Images Images

BlackSteelixSteelixSteelixSteelix
White
DiamondSteelixSteelixSteelixSteelix
Pearl
PlatinumSteelixSteelixSteelixSteelix
HeartGoldSteelixSteelixSteelixSteelix
SoulSilver
RubySteelixSteelixSteelixSteelix
Sapphire
EmeraldSteelixSteelix
GoldSteelixSteelixSteelixSteelix
Silver
CrystalSteelixSteelixSteelixSteelix

Flavor Text Flavortext

Black 2The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIts body has been compressed deep under the ground. As a result, it is even harder than a diamond.
SoulSilverIt's said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX.
RubySTEELIX lives even further underground than ONIX. This POKeMON is known to dig towards the earth's core. There are records of this POKeMON reaching a depth of over six-tenths of a mile underground.
Sapphire
Emerald
FireRedIt is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.
LeafGreenIts body has been compressed deep under the ground. As a result, it is even harder than diamond.
GoldIts body has been compressed deep under the ground. As a result, it is even harder than a diamond.
SilverIt is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.
CrystalThe many small metal particles that cover this POKeMON's body reflect bright light well.

Other Other

Name Etymology Steel + ix (as in the suffix of Onix)
207 #207 Gligar #209 Snubbull 209