Steelix #208
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← #207 Gligar | #209 Snubbull → |
Steelix #208 - Iron Snake Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 30'2" | 9.2 m | |
weight | 882.0 lb. | 400.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #208 | Johto: #063 | Sinnoh: #035
|
208
Family
#095 - Onix | #208 - Steelix Trade withMetal Coat |
Breeding
Egg Groups | Steps to Hatch |
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Mineral | 6,375 |
Moves
Abilities
Rock Head | Protects against recoil damage. |
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bind | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
1 | Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
1 | Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
1 | Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | ||
4 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
7 | Rock Throw | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | ||
10 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
13 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
16 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
19 | Autotomize | -- | 15 | -- | Raises the user's Speed by two stages and halves the user's weight. | ||
20 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
22 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
25 | Dragonbreath | 60 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
28 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
31 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
34 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
37 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
40 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
43 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
46 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
49 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
52 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
Rock Blast | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. | ||
Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
Rototiller | -- | 10 | -- | Raises the Attack and Special Attack of all Grass Pokemon in battle. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 200 | 364 - 449 | 405 - 499 | 445 - 548 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 510 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
196 | 1,000,000 | 25 | 70 | Defense: 2 points |
Damage Taken
0.5x
2x
0.5x
0x
2x
0.25x
0.5x
1x
0.5x
2x
2x
1x
0x
0.5x
1x
0.5x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its body has been compressed deep under the ground. As a result, it is even harder than a diamond. |
SoulSilver | It's said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX. |
Ruby | STEELIX lives even further underground than ONIX. This Pokemon is known to dig towards the earth's core.There are records of this Pokemon reaching a depth of over six-tenths of a mile underground. |
Sapphire | |
Emerald | |
FireRed | It is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like. |
LeafGreen | Its body has been compressed deep under the ground. As a result, it is even harder than diamond. |
Gold | Its body has been compressed deep under the ground.As a result, it is even harder than a diamond. |
Silver | It is said that if an ONIX lives for over 100 years,its composition changes to become diamond-like. |
Crystal | The many small metal particles that cover thisPokemon's body reflect bright light well. |
Other
Name Etymology | Steel + ix (as in the suffix of Onix) |
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← #207 Gligar | #209 Snubbull → |