Sunflora #192
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← ![]() | #193 Yanma ![]() |
Sunflora
#192
- Sun Pokemon
![]() ![]() |
type | ![]() |
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---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
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height | 3'7" | 0.8 m | |
weight | 18.7 lb. | 8.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #192 | Johto: #103
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192
Moves
Abilities
Chlorophyll | Doubles Speed during strong sunlight. |
Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Absorb | ![]() | ![]() | 20 | 25 | 100% | Heals the user by half the damage inflicted. |
1 | Growth | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
1 | Flower Shield | ![]() | ![]() | -- | 10 | -- | Raises the Defense of all Grass Pokemon in battle |
4 | Ingrain | ![]() | ![]() | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
7 | Grasswhistle | ![]() | ![]() | -- | 15 | 55% | Puts the target to sleep. |
10 | Mega Drain | ![]() | ![]() | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
13 | Leech Seed | ![]() | ![]() | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
16 | Razor Leaf | ![]() | ![]() | 55 | 25 | 95% | Has an increased chance for a critical hit. |
19 | Worry Seed | ![]() | ![]() | -- | 10 | 100% | Changes the target's ability to Insomnia. |
22 | Giga Drain | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
25 | Bullet Seed | ![]() | ![]() | 25 | 30 | 100% | Hits 2-5 times in one turn. |
28 | Petal Dance | ![]() | ![]() | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
31 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
34 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
37 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
40 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
43 | Leaf Storm | ![]() | ![]() | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
50 | Petal Blizzard | ![]() | ![]() | 90 | 15 | 100% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM36 | Sludge Bomb | ![]() | ![]() | 90 | 10 | 100% | Has a 30% chance to poison the target. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM75 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM96 | Nature Power | ![]() | ![]() | -- | 20 | -- | Uses a move which depends upon the terrain. |
TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Leech Seed | ![]() | ![]() | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Sweet Scent | ![]() | ![]() | -- | 20 | 100% | Lowers the target's evasion by one stage. |
Morning Sun | ![]() | ![]() | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. |
Nature Power | ![]() | ![]() | -- | 20 | -- | Uses a move which depends upon the terrain. |
Helping Hand | ![]() | ![]() | -- | 20 | -- | Ally's next move inflicts half more damage. |
Ingrain | ![]() | ![]() | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
Grasswhistle | ![]() | ![]() | -- | 15 | 55% | Puts the target to sleep. |
Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
Grassy Terrain | ![]() | ![]() | -- | 10 | -- | For five turns, heals all Pokemon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 425 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
146 | 1,059,860 | 120 | 70 | Special Attack: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | Since it converts sunlight into energy, it is always looking in the direction of the sun. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still. |
SoulSilver | In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets. |
Ruby | SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm.It stops moving as soon as the sun goes down for the night. |
Sapphire | |
Emerald | |
FireRed | In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets. |
LeafGreen | It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still. |
Gold | It converts sunlight into energy. In the darknessafter sunset, it closes its petals and becomes still. |
Silver | In the daytime, it rushes about in a hectic manner, butit comes to a complete stop when the sun sets. |
Crystal | As the hot season approaches, the petals on thisPokemon's face become more vivid and lively. |
Other
Name Etymology | Sun + flora (as in flower) |
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← ![]() | #193 Yanma ![]() |