Tentacool #072
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← #071 Victreebel | #073 Tentacruel → |
Tentacool #072 - Jellyfish Pokemon
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types | ||
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gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 100.3 lb. | 45.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #072 | Johto: #162 | Hoenn: #066 | Sinnoh: #136
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072
Moves
Abilities
Clear Body | Protects against opponent-inflicted stat drops. |
Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
5 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
8 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
12 | Acid | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
15 | Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
19 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
22 | Wrap | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
26 | Acid Spray | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. | ||
29 | Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
33 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
36 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
40 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
43 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
47 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
50 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
54 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Acupressure | -- | 30 | -- | Raises one of a friendly Pokemon's stats at random by two stages. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 335 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
105 | 1,250,000 | 190 | 70 | Special Defense: 1 point |
Damage Taken
1x
0.5x
1x
0.5x
2x
1x
0.5x
1x
0.5x
0.5x
0.5x
1x
2x
2x
0.5x
1x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Because its body is almost entirely composed of water, it shrivels up if it is washed ashore. |
White 2 | |
Black | |
White | |
Diamond | Its body is virtually composed of water. It shoots strange beams from its crystal-like eyes. |
Pearl | |
Platinum | |
HeartGold | When the tide goes out, dehydrated TENTACOOL remains can be found washed up on the shore. |
SoulSilver | It drifts aimlessly in waves. Very difficult to see in water, it may not be noticed until it stings. |
Ruby | TENTACOOL's body is largely composed of water. If it is removed from the sea, it dries up like parchment.If this Pokemon happens to become dehydrated, put it back into the sea. |
Sapphire | |
Emerald | |
FireRed | Its eyes are as transparent as crystals. From them, it shoots mysterious beams of light. |
LeafGreen | Drifts in shallow seas. Anglers who hook them by accident are often punished by their stingers. |
Gold | When the tide goes out, dehydrated TENTACOOL remainscan be found washed up on the shore. |
Silver | It drifts aimlessly in waves. Very difficult to seein water, it may not be noticed until it stings. |
Crystal | As it floats along on the waves, it uses its toxicfeelers to stab anything it touches. |
Red | Drifts in shallow seas. Anglers who hook them byaccident are often punished by its stinging acid. |
Blue | |
Yellow | It can sometimes be found all dry and shriveled upon a beach. Toss it back into the sea to revive it. |
Other
Name Etymology | Tenta (as in tentacles) + cool (as in cold) |
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← #071 Victreebel | #073 Tentacruel → |