Tentacool #072
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More Pokemon
← #071 Victreebel | #073 Tentacruel → |
Tentacool #072 - Jellyfish Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 100.3 lb. | 45.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #072 | Johto: #162 | Hoenn: #066 | Sinnoh: #136
|
072
Locations
Where to catch Tentacool in Pokemon Red and Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Pallet Town | 15 | Fishing with a Super Rod | 50% |
Viridian City | 15 | Fishing with a Super Rod | 50% |
Route 12 | 5 | Fishing with a Super Rod | 25% |
Route 13 | 5 | Fishing with a Super Rod | 25% |
Route 17 | 5 | Fishing with a Super Rod | 25% |
Route 18 | 5 | Fishing with a Super Rod | 25% |
Sea Route 19 | 5-40 | Surfing | 100% |
Sea Route 20 | 5-40 | Surfing | 100% |
Sea Route 21 | 5-40 | Surfing | 100% |
Where to catch Tentacool in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Seafoam Islands (B3f) | 20-40 | Surfing | 70% |
Seafoam Islands (B4f) | 20-40 | Surfing | 70% |
Vermilion City (S.s. Anne Dock) | 10-15 | Fishing with a Super Rod | 70% |
Cinnabar Island | 15-30 | Fishing with a Super Rod | 40% |
Vermilion City | 10-20 | Fishing with a Super Rod | 90% |
Pallet Town | 10-20 | Fishing with a Super Rod | 40% |
Route 11 | 10-20 | Fishing with a Super Rod | 90% |
Route 13 | 10 | Fishing with a Super Rod | 20% |
Route 17 | 5-15 | Fishing with a Super Rod | 70% |
Route 18 | 15 | Fishing with a Super Rod | 40% |
Sea Route 19 | 5-40 | Surfing | 100% |
Sea Route 19 | 15-30 | Fishing with a Super Rod | 60% |
Sea Route 20 | 20 | Fishing with a Super Rod | 40% |
Sea Route 20 | 5-40 | Surfing | 100% |
Sea Route 21 | 15-30 | Fishing with a Super Rod | 60% |
Sea Route 21 | 5-40 | Surfing | 100% |
Moves
Abilities
Clear Body | Protects against opponent-inflicted stat drops. |
Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Acid | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
7 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
13 | Wrap | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
18 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
22 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
27 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
33 | Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
40 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
48 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM11 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
TM12 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM21 | Mega Drain | 40 | 15 | 100% | Heals the user by half the damage inflicted. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 335 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
105 | 1,250,000 | 190 | 70 | Special Defense: 1 point |
Damage Taken
1x
0.5x
1x
0.5x
2x
1x
0.5x
1x
0.5x
0.5x
0.5x
1x
2x
2x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Because its body is almost entirely composed of water, it shrivels up if it is washed ashore. |
White 2 | |
Black | |
White | |
Diamond | Its body is virtually composed of water. It shoots strange beams from its crystal-like eyes. |
Pearl | |
Platinum | |
HeartGold | When the tide goes out, dehydrated TENTACOOL remains can be found washed up on the shore. |
SoulSilver | It drifts aimlessly in waves. Very difficult to see in water, it may not be noticed until it stings. |
Ruby | TENTACOOL's body is largely composed of water. If it is removed from the sea, it dries up like parchment.If this Pokemon happens to become dehydrated, put it back into the sea. |
Sapphire | |
Emerald | |
FireRed | Its eyes are as transparent as crystals. From them, it shoots mysterious beams of light. |
LeafGreen | Drifts in shallow seas. Anglers who hook them by accident are often punished by their stingers. |
Gold | When the tide goes out, dehydrated TENTACOOL remainscan be found washed up on the shore. |
Silver | It drifts aimlessly in waves. Very difficult to seein water, it may not be noticed until it stings. |
Crystal | As it floats along on the waves, it uses its toxicfeelers to stab anything it touches. |
Red | Drifts in shallow seas. Anglers who hook them byaccident are often punished by its stinging acid. |
Blue | |
Yellow | It can sometimes be found all dry and shriveled upon a beach. Toss it back into the sea to revive it. |
Other
Name Etymology | Tenta (as in tentacles) + cool (as in cold) |
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← #071 Victreebel | #073 Tentacruel → |