Tentacruel #073
Sections
Generations
More Pokemon
← #072 Tentacool | #074 Geodude → |
Tentacruel #073 - Jellyfish Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'3" | 1.6 m | |
weight | 121.3 lb. | 55.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #073 | Johto: #163 | Hoenn: #067 | Sinnoh: #137
|
073
Moves
Abilities
Clear Body | Protects against opponent-inflicted stat drops. |
Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
5 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
8 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
12 | Acid | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
15 | Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
19 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
22 | Wrap | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
26 | Acid Spray | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. | ||
29 | Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
34 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
38 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
43 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
47 | Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
52 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
56 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
61 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
Rapid Spin | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
Mirror Coat | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Acupressure | -- | 30 | -- | Raises one of a friendly Pokemon's stats at random by two stages. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Defense | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Speed | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
TOTAL | 515 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
205 | 1,250,000 | 60 | 70 | Special Defense: 2 points |
Damage Taken
1x
0.5x
1x
0.5x
2x
1x
0.5x
1x
0.5x
0.5x
0.5x
1x
2x
2x
0.5x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape. |
White 2 | |
Black | |
White | |
Diamond | With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison. |
Pearl | |
Platinum | |
HeartGold | Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies. |
SoulSilver | In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net. |
Ruby | TENTACRUEL has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast.This Pokemon's outburst creates rough waves around it. |
Sapphire | |
Emerald | |
FireRed | It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain. |
LeafGreen | The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey. |
Gold | Its 80 tentacles absorb water and stretch almostendlessly to CONSTRICT its prey and enemies. |
Silver | In battle, it extends all 80 of its tentacles toentrap its opponent inside a poisonous net. |
Crystal | When its 80 feelers absorb water, it stretches tobecome like a net to entangle its prey. |
Red | The tentacles are normally kept short. On hunts,they are extended to ensnare and immobilize prey. |
Blue | |
Yellow | Its 80 tentacles can stretch and contract freely.They wrap around prey and weaken it with poison. |
Other
Name Etymology | Tenta (as in tentacles) + cruel |
---|
← #072 Tentacool | #074 Geodude → |