Togepi #175
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← ![]() | #176 Togetic ![]() |
Togepi
#175
- Spike Ball Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 87.5% ![]() | 12.5% ![]() |
|
height | 1'0" | 0.3 m | |
weight | 3.3 lb. | 1.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #175 | Johto: #046
|
175
Family
![]() ![]() #175 - Togepi | ![]() ![]() #176 - Togetic Loyal | ![]() ![]() #468 - Togekiss Shiny Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 2,550 |
Locations
Where to catch Togepi in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Sea Route 230 | 18-23 | Walking in tall grass or a cave | 22% |
Where to catch Togepi in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Sea Route 230 | 48-50 | Walking in tall grass or a cave | 22% |
Moves
Abilities
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Serene Grace | Doubles the chance of moves' extra effects occurring. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Charm | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack by two stages. |
6 | Metronome | ![]() | ![]() | -- | 10 | -- | Randomly selects and uses any move in the game. |
10 | Sweet Kiss | ![]() | ![]() | -- | 10 | 75% | Confuses the target. |
15 | Yawn | ![]() | ![]() | -- | 10 | -- | Target sleeps at the end of the next turn. |
19 | Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
24 | Follow Me | ![]() | ![]() | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. |
28 | Wish | ![]() | ![]() | -- | 10 | -- | User will recover half its max HP at the end of the next turn. |
33 | Ancientpower | ![]() | ![]() | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
37 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
42 | Baton Pass | ![]() | ![]() | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
46 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
51 | Last Resort | ![]() | ![]() | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM34 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Peck | ![]() | ![]() | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
Mirror Move | ![]() | ![]() | -- | 20 | -- | Uses the target's last used move. |
Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Present | ![]() | ![]() | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
Extrasensory | ![]() | ![]() | 80 | 30 | 100% | Has a 10% chance to make the target flinch. |
Psycho Shift | ![]() | ![]() | -- | 10 | 90% | Transfers the user's major status effect to the target. |
Lucky Chant | ![]() | ![]() | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. |
Nasty Plot | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack by two stages. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
TOTAL | 245 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
74 | 800,000 | 190 | 70 | Special Defense: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | It transforms the kindness and joy of others into happiness, which it stores in its shell. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The shell seems to be filled with joy. It is said that it will share good luck when treated kindly. |
SoulSilver | A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up. |
Ruby | As its energy, TOGEPI uses the positive emotions of compassion and pleasure exuded by people and Pokemon.This Pokemon stores up feelings of happiness inside its shell, then shares them with others. |
Sapphire | |
Emerald | |
FireRed | A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up. |
LeafGreen | The shell seems to be filled with joy. It is said that it will share good luck when treated kindly. |
Gold | The shell seems to be filled with joy. It is saidthat it will share good luck when treated kindly. |
Silver | A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up. |
Crystal | It is considered to be a symbol of good luck. Itsshell is said to be filled with happiness. |
Other
Name Etymology | Meaning spikes in Japanese |
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← ![]() | #176 Togetic ![]() |