Togetic #176
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← #175 Togepi | #177 Natu → |
Togetic #176 - Happiness Pokemon
|
types | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 2'0" | 0.6 m | |
weight | 7.1 lb. | 3.2 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #176 | Johto: #047
|
176
Family
#175 - Togepi | #176 - Togetic Loyal | #468 - Togekiss Shiny Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Flying | Fairy | 2,550 |
Moves
Abilities
Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
Serene Grace | Doubles the chance of moves' extra effects occurring. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
1 | Sweet Kiss | -- | 10 | 75% | Confuses the target. | ||
1 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
1 | Magical Leaf | 60 | 20 | -- | Never misses. | ||
5 | Metronome | -- | 10 | -- | Randomly selects and uses any move in the game. | ||
9 | Sweet Kiss | -- | 10 | 75% | Confuses the target. | ||
13 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
17 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
21 | Follow Me | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
25 | Bestow | -- | 15 | -- | Gives the user's held item to the target. | ||
29 | Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
33 | Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
37 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
41 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
45 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
49 | Last Resort | 140 | 5 | 100% | Can only be used after all of the user's other moves have been used. | ||
53 | After You | -- | 15 | -- | Makes the target act next this turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
Mirror Move | -- | 20 | -- | Uses the target's last used move. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Present | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
Morning Sun | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
Psycho Shift | -- | 10 | 90% | Transfers the user's major status effect to the target. | ||
Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 55 | 220 - 314 | 220 - 314 | 220 - 314 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
114 | 800,000 | 75 | 70 | Special Defense: 2 points |
Damage Taken
1x
1x
1x
1x
0x
2x
0.5x
0x
1x
1x
1x
0.5x
2x
1x
2x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | To share its happiness, it flies around the world seeking kind- hearted people. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | They say that it will appear before kindhearted, caring people and shower them with happiness. |
SoulSilver | It grows dispirited if it is not with kind people. It can float in midair without moving its wings. |
Ruby | TOGETIC is said to be a Pokemon that brings good fortune. When the Pokemon spots someone who is pure of heart,it is said to appear and share its happiness with that person. |
Sapphire | |
Emerald | |
FireRed | It grows dispirited if it is not with kind people. It can float in midair without moving its wings. |
LeafGreen | They say that it will appear before kindhearted, caring people and shower them with happiness. |
Gold | They say that it will appear before kindhearted, caring people and shower them with happiness. |
Silver | It grows dispirited if it is not with kind people.It can float in midair without moving its wings. |
Crystal | Although it does not flap its wings very much, it canstay up in the air as it tags along after its trainer. |
Other
Name Etymology | Meaning spikes in Japanese |
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← #175 Togepi | #177 Natu → |