← #327 Spinda | #329 Vibrava → |
Trapinch #328 - Ant Pit Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'4" | 0.7 m | |
weight | 33.1 lb. | 15.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #328 | Hoenn: #116
|
328
Family
#328 - Trapinch | #329 - Vibrava Lv. 35 | #330 - Flygon Lv. 45 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Bug | 5,100 |
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Arena Trap | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokemon in the air. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
1 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
1 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
4 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
7 | Faint Attack | 60 | 20 | -- | Never misses. | ||
10 | Sand Tomb | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
13 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
17 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
21 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
25 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
29 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
34 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
39 | Earth Power | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
44 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
49 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
55 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
61 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
67 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
73 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
Earth Power | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Speed | 10 | 22 - 107 | 25 - 119 | 27 - 130 |
TOTAL | 290 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
73 | 1,059,860 | 255 | 70 | Attack: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape. |
SoulSilver | |
Ruby | TRAPINCH's nest is a sloped, bowl-like pit dug in sand. This Pokemon patiently waits for prey to tumble down the pit.Its giant jaws have enough strength to crush even boulders. |
Sapphire | TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down.This Pokemon can go a whole week without access to any water. |
Emerald | Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back. |
FireRed | It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey. |
LeafGreen |
Other
Name Etymology | Trap + pinch |
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← #327 Spinda | #329 Vibrava → |