Trevenant #709
Sections
Generations
- 6th (XY)
More Pokemon
← #708 Phantump | #710 Pumpkaboo → |
Trevenant #709 - Elder Tree Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 156.6 lb. | 71.0 kg | |
generation |
6th (Pokemon X & Y) National: #709
|
709
Family
#708 - Phantump | #709 - Trevenant Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Plant | Indeterminate | 5,100 |
Moves
Abilities
Natural Cure | Cures any major status ailment upon leaving battle. |
Frisk | Reveals an opponent's held item upon entering battle. |
Harvest | Restores any held Berry after the turn on which it is used. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
1 | Horn Leech | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
5 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
8 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
13 | Ingrain | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||
19 | Faint Attack | 60 | 20 | -- | Never misses. | ||
23 | Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
28 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
31 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
35 | Forest's Curse | -- | 20 | 100% | Adds Grass to the target's types. | ||
39 | Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
45 | Phantom Force | 90 | 10 | 100% | User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. | ||
49 | Wood Hammer | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
55 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
62 | Horn Leech | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
Grudge | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. | ||
Bestow | -- | 15 | -- | Gives the user's held item to the target. | ||
Venom Drench | -- | 20 | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 85 | 280 - 374 | 280 - 374 | 280 - 374 |
Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Defense | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 82 | 152 - 236 | 169 - 263 | 185 - 289 |
Speed | 56 | 105 - 189 | 117 - 211 | 128 - 232 |
TOTAL | 474 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
166 | 1,000,000 | 60 | 70 | Attack: 2 points |
Damage Taken
0x
0x
2x
1x
0.5x
1x
1x
2x
1x
2x
0.5x
0.5x
0.5x
1x
2x
1x
2x
1x
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Flavortext
← #708 Phantump | #710 Pumpkaboo → |