← #520 Tranquill | #522 Blitzle → |
Unfezant #521 - Proud Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 63.9 lb. | 29.0 kg | |
generation |
5th (Black & White) National: #521 | Unova: #027
|
521
Family
#519 - Pidove | #520 - Tranquill Lv. 21 | #521 - Unfezant Lv. 32 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Flying | 3,825 |
Locations
Where to catch Unfezant in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (Entrance) | 33 | Walking in rustling grass | 15% |
Dragonspiral Tower (Outside) | 33 | Walking in rustling grass | 15% |
Lostlorn Forest | 22 | Walking in rustling grass | 5% |
Route 6 | 25 | Walking in rustling grass | 15% |
Route 7 | 29 | Walking in rustling grass | 15% |
Route 12 | 50 | Walking in rustling grass | 5% |
Where to catch Unfezant in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Dragonspiral Tower (Entrance) | 58 | Walking in rustling grass | 15% |
Dragonspiral Tower (Outside) | 57 | Walking in rustling grass | 15% |
Victory Road (Unknown Area 73) | 50 | Walking in rustling grass | 5% |
Victory Road (Unknown Area 79) | 50 | Walking in rustling grass | 5% |
Route 3 | 58 | Walking in rustling grass | 5% |
Route 6 | 26 | Walking in rustling grass | 5% |
Route 7 | 33 | Walking in rustling grass | 5% |
Route 12 | 38 | Walking in rustling grass | 5% |
Moves
Abilities
Big Pecks | Protects against Defense drops. |
Super Luck | Raises moves' critical hit rates one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
4 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
8 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
11 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
15 | Air Cutter | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
18 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
23 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
27 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
33 | Air Slash | 75 | 20 | 95% | Has a 30% chance to make the target flinch. | ||
38 | Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
44 | Featherdance | -- | 15 | 100% | Lowers the target's Attack by two stages. | ||
49 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
55 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
60 | Tailwind | -- | 30 | -- | For three turns, friendly Pokemon have doubled Speed. | ||
66 | Sky Attack | 140 | 5 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Pluck | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
Morning Sun | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
Bestow | -- | 15 | -- | Gives the user's held item to the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 93 | 171 - 256 | 191 - 285 | 210 - 313 |
TOTAL | 478 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
215 | 1,059,860 | 45 | 70 | Attack: 3 points |
Damage Taken
1x
1x
1x
1x
0x
2x
0.5x
0x
1x
1x
1x
0.5x
2x
1x
2x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Males swing the plumage on their heads to threaten others, but females are better at flying. |
White 2 | |
Black | Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males. |
White |
← #520 Tranquill | #522 Blitzle → |