Venonat #048
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← #047 Parasect | #049 Venomoth → |
Venonat #048 - Insect Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 66.2 lb. | 30.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #048 | Johto: #108
|
048
Moves
Abilities
Compoundeyes | Increases moves' accuracy to 1.3×. |
Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
1 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
5 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
11 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
13 | Poisonpowder | -- | 35 | 75% | Poisons the target. | ||
17 | Leech Life | 20 | 15 | 100% | Heals the user by half the damage inflicted. | ||
23 | Stun Spore | -- | 30 | 75% | Paralyzes the target. | ||
25 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
29 | Sleep Powder | -- | 15 | 75% | Puts the target to sleep. | ||
35 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
37 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
41 | Poison Fang | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | ||
47 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Morning Sun | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Toxic Spikes | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. | ||
Bug Bite | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. | ||
Rage Powder | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 305 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
75 | 1,000,000 | 190 | 70 | Special Defense: 1 point |
Damage Taken
1x
0.25x
2x
0.5x
1x
2x
0.5x
1x
1x
2x
1x
0.25x
1x
2x
1x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light. |
White 2 | |
Black | |
White | |
Diamond | Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light. |
Pearl | |
Platinum | |
HeartGold | Its eyes also function as radar units. It catches and eats small bugs that hide in darkness. |
SoulSilver | Poison oozes from all over its body. It catches and eats small bugs at night that are attracted by light. |
Ruby | VENONAT is said to have evolved with a coat of thin, stiff hair that covers its entire body for protection.It possesses large eyes that never fail to spot even miniscule prey. |
Sapphire | |
Emerald | |
FireRed | Its eyes act as radar, enabling it to be active in darkness. The eyes can also shoot powerful beams. |
LeafGreen | Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night. |
Gold | Its eyes also function as radar units. It catchesand eats small bugs that hide in darkness. |
Silver | Poison oozes from all over its body. It catches andeats small bugs at night that are attracted by light. |
Crystal | The small bugs it eats appear only at night, so itsleeps in a hole in a tree until night falls. |
Red | Lives in the shadows of tall trees where iteats insects. It is attracted by light at night. |
Blue | |
Yellow | Its large eyes act as radars. In a bright place, youcan see that they are clusters of many tiny eyes. |
Other
Name Etymology | Veno (as in venom) + nat (gnat) |
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← #047 Parasect | #049 Venomoth → |